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Babushka/scripts/CSharp/Common/Player2D.cs

21 lines
670 B

using Godot;
namespace Babushka.scripts.CSharp.Common;
public partial class Player2D : Node2D
{
[Export] private float _speed = 100f;
public override void _Process(double delta)
{
if (Input.IsActionPressed("move_right"))
Position = new Vector2(Position.X + (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_left"))
Position = new Vector2(Position.X - (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_up"))
Position = new Vector2(Position.X, Position.Y - (_speed * (float)delta));
if (Input.IsActionPressed("move_down"))
Position = new Vector2(Position.X, Position.Y + (_speed * (float)delta));
}
}