You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
31 lines
946 B
31 lines
946 B
extends CharacterBody3D
|
|
|
|
|
|
@export var SPEED = 1.0
|
|
|
|
@onready var camera_3d: Camera3D = $CameraPivot/SubPivot/Camera3D
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
# Add the gravity.
|
|
if not is_on_floor():
|
|
velocity += Vector3.DOWN * delta
|
|
|
|
# Handle jump.
|
|
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
|
# velocity.y = JUMP_VELOCITY
|
|
|
|
# Get the input direction and handle the movement/deceleration.
|
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
|
var input_dir := Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
|
input_dir = input_dir.rotated(-camera_3d.global_rotation.y)
|
|
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
|
if direction:
|
|
velocity.x = direction.x * SPEED
|
|
velocity.z = direction.z * SPEED
|
|
else:
|
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
velocity.z = move_toward(velocity.z, 0, SPEED)
|
|
|
|
move_and_slide()
|