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Babushka/scripts/player_3d.gd

31 lines
946 B

extends CharacterBody3D
@export var SPEED = 1.0
@onready var camera_3d: Camera3D = $CameraPivot/SubPivot/Camera3D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += Vector3.DOWN * delta
# Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
# velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("move_left", "move_right", "move_up", "move_down")
input_dir = input_dir.rotated(-camera_3d.global_rotation.y)
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()