You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
3.2 KiB
102 lines
3.2 KiB
using System;
|
|
using Babushka.scripts.CSharp.Common.CharacterControls;
|
|
using Babushka.scripts.CSharp.Common.Inventory;
|
|
using Godot;
|
|
|
|
namespace Babushka.scripts.CSharp.Common.Farming;
|
|
|
|
public enum PlantState
|
|
{
|
|
None = 0,
|
|
Planted = 1,
|
|
SmallPlant = 2,
|
|
BigPlant = 3,
|
|
Ready = 4
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines the behaviour of a plant in Babushka.
|
|
/// </summary>
|
|
public partial class PlantBehaviour2D : Node2D
|
|
{
|
|
[Export] private Sprite2D[] _seeds;
|
|
[Export] private Sprite2D[] _smallPlants;
|
|
[Export] private Sprite2D[] _bigPlants;
|
|
[Export] private Sprite2D[] _readyPlants;
|
|
[Export] private PlantState _state = PlantState.None;
|
|
[Export] private FieldBehaviour2D _field;
|
|
[Export] private ItemOnGround2D _harvestablePlant;
|
|
[Export] private CpuParticles2D _magicEffect;
|
|
|
|
private string _magicWordDialogicEventName = "MagicWord";
|
|
private Sprite2D _currentPlantSprite = null;
|
|
private bool _magicWordSaid;
|
|
|
|
|
|
/// <summary>
|
|
/// Transitions the plant to its next growth stage.
|
|
/// </summary>
|
|
public void Grow()
|
|
{
|
|
if (_field.FieldState != FieldState.Watered || !_magicWordSaid)
|
|
return;
|
|
|
|
GetTree().CallGroup("PlantGrowing", Player2D.MethodName.PlayFarmingAnimation);
|
|
|
|
switch (_state)
|
|
{
|
|
case PlantState.None:
|
|
_state = PlantState.Planted;
|
|
_currentPlantSprite = GetRandomSprite(_seeds);
|
|
_currentPlantSprite.Visible = true;
|
|
break;
|
|
case PlantState.Planted:
|
|
_state = PlantState.SmallPlant;
|
|
_currentPlantSprite.Visible = false;
|
|
_currentPlantSprite = GetRandomSprite(_smallPlants);
|
|
_currentPlantSprite.Visible = true;
|
|
break;
|
|
case PlantState.SmallPlant:
|
|
_state = PlantState.BigPlant;
|
|
_currentPlantSprite.Visible = false;
|
|
_currentPlantSprite = GetRandomSprite(_bigPlants);
|
|
_currentPlantSprite.Visible = true;
|
|
break;
|
|
case PlantState.BigPlant:
|
|
_state = PlantState.Ready;
|
|
_currentPlantSprite.Visible = false;
|
|
_currentPlantSprite = GetRandomSprite(_readyPlants);
|
|
_harvestablePlant.IsActive = true;
|
|
_currentPlantSprite.Visible = true;
|
|
break;
|
|
case PlantState.Ready:
|
|
_state = PlantState.None;
|
|
_currentPlantSprite.Visible = false;
|
|
_currentPlantSprite = null;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_field.UpdateFieldState(FieldState.Tilled);
|
|
_magicWordSaid = false;
|
|
}
|
|
|
|
private Sprite2D GetRandomSprite(Sprite2D[] sprites)
|
|
{
|
|
Random rand = new Random();
|
|
return sprites[rand.Next(sprites.Length)];
|
|
}
|
|
|
|
public void SayMagicWord(string wordEvent)
|
|
{
|
|
GD.Print("Calling Dialogic event: " + wordEvent);
|
|
if (_magicWordDialogicEventName != wordEvent)
|
|
return;
|
|
|
|
_magicEffect.Emitting = true;
|
|
_magicEffect.OneShot = true;
|
|
_magicWordSaid = true;
|
|
Grow();
|
|
}
|
|
} |