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Babushka/scripts/CSharp/Common/Util/NodeExtension.cs

27 lines
913 B

using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public static class NodeExtension
{
/// <summary>
/// Searches for a parent node of the specified type.
/// </summary>
/// <typeparam name="T">The type of the parent node to search for. The search is successful, when <code>searchedNode is T</code></typeparam>
/// <param name="self">The node from which to start the search.</param>
/// <returns>The parent node of type T if found, otherwise throws an exception.</returns>
public static T FindParentByType<T>(this Node self)
{
var parent = self.GetParent();
while (parent != null)
{
if (parent is T tParent)
{
return tParent;
}
parent = parent.GetParent();
}
throw new Exception($"Parent of type {typeof(T)} not found for node {self.Name}");
}
}