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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class FarmingControls : Node3D
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{
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[Export] private Sprite3D _hoeSprite;
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private bool _hoeInHand = false;
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public void ActivateHoe(bool activate)
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{
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_hoeSprite.Visible = !activate;
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_hoeInHand = !activate;
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}
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} |