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34 lines
960 B
34 lines
960 B
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class DetectInventoryContains : QuestFulfillmentBase
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{
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[Export(PropertyHint.ArrayType)] private ItemInstance[] _itemsToContain = null!;
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public override void _Ready()
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{
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QuestManager.Instance!.QuestsChanged += CheckInventory;
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InventoryManager.Instance.playerInventory.InventoryContentsChanged += CheckInventory;
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CheckInventory();
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}
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public override void _ExitTree()
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{
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QuestManager.Instance!.QuestsChanged -= CheckInventory;
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InventoryManager.Instance.playerInventory.InventoryContentsChanged -= CheckInventory;
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}
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private void CheckInventory()
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{
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if (IsQuestActive() && InventoryManager.Instance.playerInventory.HasItems(_itemsToContain))
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{
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Fulfill();
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}
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}
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}
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