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Babushka/scenes/IndoorTest2.tscn

28 lines
1023 B

[gd_scene load_steps=4 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="Texture2D" uid="uid://c02unlmw2y6vv" path="res://art/indoor/misfortune_perspective_test.png" id="1_wvosl"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="2_a2ood"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
size = Vector2(1241.67, 409.333)
[node name="IndoorTest" type="Node2D"]
[node name="background" type="Sprite2D" parent="."]
scale = Vector2(3, 3)
texture = ExtResource("1_wvosl")
region_rect = Rect2(111, 292, 3323, 2160)
[node name="StaticBody2D" type="StaticBody2D" parent="background"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="background/StaticBody2D"]
position = Vector2(2.5, -129.667)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Player2d" parent="." instance=ExtResource("2_a2ood")]
position = Vector2(-3, 509)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(100, 0)
zoom = Vector2(0.325, 0.325)