Changed Music triggering

Jonathan
cblech 1 year ago
parent 66878bd028
commit 78f93b265a

@ -14825,7 +14825,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &666077052
Transform:
m_ObjectHideFlags: 0
@ -21273,7 +21273,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &915646717
Transform:
m_ObjectHideFlags: 0
@ -22007,6 +22007,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1712245177}
m_TargetAssemblyTypeName: MusicManager, Assembly-CSharp
m_MethodName: PlayMusicTurnAroundPlusJeremyLives
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
_clickSound: {fileID: 416576483}
_outlineFx: {fileID: 1012237403}
isActive: 1

@ -120,31 +120,34 @@ public class MusicManager : MonoBehaviour
}
if (currentTrack is Track.TurnAround or Track.TurnAroundPlusJeremyLives)
if (currentTrack == Track.TurnAround)
{
if (!_TurnAroundSource.isPlaying)
_TurnAroundSource.Play();
if(!_AdditiveJeremyLivesSource.isPlaying)
_AdditiveJeremyLivesSource.Play();
_TurnAroundSource.volume = Mathf.Clamp(_TurnAroundSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1);
}
else
{
_TurnAroundSource.volume = Mathf.Clamp(_TurnAroundSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
if (_TurnAroundSource.volume == 0 && _TurnAroundSource.isPlaying)
_TurnAroundSource.Stop();
}
if(currentTrack == Track.TurnAroundPlusJeremyLives)
{
if (!_AdditiveJeremyLivesSource.isPlaying)
_AdditiveJeremyLivesSource.Play();
_AdditiveJeremyLivesSource.volume = Mathf.Clamp(_AdditiveJeremyLivesSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1);
}
else
{
_AdditiveJeremyLivesSource.volume = Mathf.Clamp(_AdditiveJeremyLivesSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
if (_AdditiveJeremyLivesSource.volume == 0 && _AdditiveJeremyLivesSource.isPlaying)
_AdditiveJeremyLivesSource.Stop();
}
_TurnAroundSource.volume = currentTrack == Track.TurnAround || currentTrack == Track.TurnAroundPlusJeremyLives ?
Mathf.Clamp(_TurnAroundSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1) :
Mathf.Clamp(_TurnAroundSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
_AdditiveJeremyLivesSource.volume = currentTrack == Track.TurnAroundPlusJeremyLives ?
Mathf.Clamp(_AdditiveJeremyLivesSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1) :
Mathf.Clamp(_AdditiveJeremyLivesSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
if(currentTrack == Track.FinaleBuildUp)
{

@ -405,8 +405,7 @@ MonoBehaviour:
m_Children: []
m_Clips: []
m_Markers:
m_Objects:
- {fileID: 4680375421581920961}
m_Objects: []
--- !u!114 &3788056184702097699
MonoBehaviour:
m_ObjectHideFlags: 1
@ -511,22 +510,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fde0d25a170598d46a0b9dc16b4527a5, type: 3}
m_Name: ActivationPlayableAsset
m_EditorClassIdentifier:
--- !u!114 &4680375421581920961
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
m_Name: Signal Emitter
m_EditorClassIdentifier:
m_Time: 3.066666666666667
m_Retroactive: 0
m_EmitOnce: 0
m_Asset: {fileID: 11400000, guid: 17897fa9d0c81d248a34fc0ff93fac69, type: 2}
--- !u!114 &6245622514681690319
MonoBehaviour:
m_ObjectHideFlags: 1

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