using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class SwitchToScene : MonoBehaviour, IPointerClickHandler { [SerializeField] private SwitchableScene _scene; [SerializeField] private bool _triggerOnClick; public void Switch() { SceneSwitcher.Instance.SwitchScene(_scene.index); } public void OnPointerClick(PointerEventData eventData) { Debug.Log("Click"); if (_triggerOnClick) Switch(); } }