using UnityEngine; // OutlineFx © NullTale - https://x.com/NullTale/ namespace OutlineFx { [ExecuteAlways] [DisallowMultipleComponent] public abstract class Outline : MonoBehaviour { internal Renderer _renderer; public abstract Color Color {get; set; } // ======================================================================= private void OnEnable() { _renderer = GetComponent(); } private void OnWillRenderObject() { #if UNITY_EDITOR if (Application.isEditor && Equals(_renderer, null) == false) { if (TryGetComponent(out _renderer) == false) return; } #endif OutlineFxFeature.Render(this); } } }