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42 lines
593 B
42 lines
593 B
#ifndef OUTLINE_UTILS_INCLUDED
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#define OUTLINE_UTILS_INCLUDED
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#include "UnityCG.cginc"
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struct vertIn
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct fragIn
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{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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fragIn vert_mesh(vertIn v)
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{
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fragIn o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fragIn vert_screen(vertIn v)
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{
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fragIn o;
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o.vertex = v.vertex;
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o.uv = v.uv;
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return o;
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}
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float random(in const float2 uv)
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{
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return frac(sin(dot(uv, float2(12.9898, 78.233))) * 43758.5453123);
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}
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#endif
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