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Jeremy/Assets/Scripts/DelayEvent.cs

19 lines
359 B

using UnityEngine;
using UnityEngine.Events;
public class DelayEvent : MonoBehaviour
{
[SerializeField] private float _delayInSeconds;
[SerializeField] private UnityEvent _event;
public void InvokeDelayed()
{
Invoke(nameof(InvokeEvent), _delayInSeconds);
}
private void InvokeEvent()
{
_event?.Invoke();
}
}