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Jeremy/Assets/Scripts/MyButton.cs

40 lines
972 B

using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
[RequireComponent(typeof(OutlineFx.OutlineFx))]
public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField]
private UnityEvent _onClick;
// references
private OutlineFx.OutlineFx _outlineFx;
private void Awake()
{
if (!TryGetComponent(out Collider2D _))
{
Debug.LogError("MyButton needs a Collider2D to work", gameObject);
}
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
_outlineFx.enabled = false;
}
public void OnPointerClick(PointerEventData eventData)
{
_onClick.Invoke();
}
public void OnPointerEnter(PointerEventData eventData)
{
_outlineFx.enabled = true;
}
public void OnPointerExit(PointerEventData eventData)
{
_outlineFx.enabled = false;
}
}