Added kenney char and tried out the rig

kenney_char_dead_end
jonathan 3 months ago
parent df38a7dd67
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Animated Characters 3 (1.1)
Created/distributed by Kenney (www.kenney.nl)
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You can use this content for personal, educational, and commercial purposes.
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
------------------------------
• Website : www.kenney.nl
• Donate : www.kenney.nl/donate
• Patreon : patreon.com/kenney
Follow on social media for updates:
• Twitter: twitter.com/KenneyNL
• Instagram: instagram.com/kenney_nl
• Mastodon: mastodon.gamedev.place/@kenney

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[InternetShortcut]
URL=http://www.kenney.nl/

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[InternetShortcut]
URL=https://www.patreon.com/kenney/

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bones/22/position = Vector3(-1.649097e-13, 0.0030527657, -4.7738447e-10)
bones/22/rotation = Quaternion(0.049165785, -3.8270773e-13, -1.9043686e-14, 0.9987906)
bones/22/scale = Vector3(1, 1.0000002, 1)
bones/23/position = Vector3(1.8834203e-14, 0.002708642, 9.170653e-11)
bones/23/rotation = Quaternion(0.07661574, -2.5415594e-13, -3.6252904e-12, 0.9970607)
bones/23/scale = Vector3(1, 0.99999994, 0.99999994)
bones/24/position = Vector3(1.8537748e-13, 0.0027800906, 2.6110505e-10)
bones/24/rotation = Quaternion(-0.07413529, -2.3487682e-14, 1.8041834e-15, 0.9972482)
bones/24/scale = Vector3(1, 0.99999994, 0.99999994)
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bones/26/rotation = Quaternion(0.5868822, 0.41065338, 0.54829466, -0.4316319)
bones/26/scale = Vector3(0.99999976, 0.9999998, 0.9999999)
bones/27/position = Vector3(2.309966e-11, 0.0025880134, 1.7392812e-09)
bones/27/rotation = Quaternion(0.08389003, 0.71081287, 0.061310314, 0.6956641)
bones/27/scale = Vector3(0.9999999, 1, 0.99999994)
bones/28/position = Vector3(3.0175349e-09, 0.0047077495, 3.667245e-12)
bones/28/rotation = Quaternion(0.046761543, 0.012573272, 0.0054462897, 0.9988121)
bones/28/scale = Vector3(0.99999994, 1, 1)
bones/29/position = Vector3(-2.2979338e-10, 0.0052722776, -2.73538e-10)
bones/29/rotation = Quaternion(-0.02654678, 0.7247397, -0.021308195, 0.6881814)
bones/29/scale = Vector3(0.9999998, 0.9999996, 0.99999994)
bones/30/position = Vector3(-8.494569e-11, 0.0013859974, 8.12405e-10)
bones/30/rotation = Quaternion(0.056727376, -0.07746504, 0.00014854118, 0.9953799)
bones/30/scale = Vector3(1.0000001, 0.99999994, 0.9999999)
bones/31/position = Vector3(-2.0591533e-10, 0.0011282143, 1.0704047e-09)
bones/31/rotation = Quaternion(0.08137374, 0.0669222, -0.00063910143, 0.9944342)
bones/31/scale = Vector3(0.99999976, 1, 0.9999999)
bones/32/position = Vector3(9.8001635e-11, 0.0010213043, -4.0792525e-09)
bones/32/rotation = Quaternion(0.030971691, -0.030524258, 0.0008921591, 0.99905366)
bones/32/scale = Vector3(1.0000001, 1.0000001, 0.99999994)
bones/34/position = Vector3(-0.0006514835, 0.00050981116, 2.4456382e-05)
bones/34/rotation = Quaternion(-0.33607268, 0.6307119, 0.44692862, 0.53806365)
bones/34/scale = Vector3(0.9999998, 1.0000001, 0.99999994)
bones/35/position = Vector3(1.1804046e-09, 0.0010586759, -6.1873215e-12)
bones/35/rotation = Quaternion(0.20120004, -0.013493425, 0.0039301473, 0.97944933)
bones/35/scale = Vector3(0.99999994, 1, 0.9999998)
bones/37/position = Vector3(-0.00088280055, 0.0028108158, 0.0006496107)
bones/37/rotation = Quaternion(0.6583795, -0.50761116, 0.45999354, 0.31188673)
bones/37/scale = Vector3(0.99999994, 0.99999994, 0.99999994)
bones/38/position = Vector3(2.8368188e-10, 0.0025880146, 1.0769576e-09)
bones/38/rotation = Quaternion(-0.00093529973, 0.96487653, -0.103902146, -0.24128148)
bones/38/scale = Vector3(1.0000001, 0.9999995, 1.0000001)
bones/39/position = Vector3(-3.3601932e-10, 0.004707748, -2.1783653e-09)
bones/39/rotation = Quaternion(0.00073370634, -0.004767484, 0.04707185, 0.99887985)
bones/39/scale = Vector3(0.99999994, 0.99999994, 0.99999994)
bones/40/position = Vector3(-8.8075026e-11, 0.0052722767, 5.6209504e-09)
bones/40/rotation = Quaternion(0.008204224, 0.00033306674, -0.033037268, 0.9994204)
bones/40/scale = Vector3(0.9999999, 0.9999999, 0.99999994)
bones/41/position = Vector3(2.0431089e-10, 0.001385999, -3.7073793e-09)
bones/41/rotation = Quaternion(-0.05672727, -0.077463634, -0.00014846725, 0.99538004)
bones/41/scale = Vector3(1.0000002, 1, 0.9999999)
bones/42/position = Vector3(-7.711977e-11, 0.0011282148, 3.5469891e-09)
bones/42/rotation = Quaternion(-0.08137267, 0.066921294, 0.00063925114, 0.99443436)
bones/42/scale = Vector3(0.9999998, 1.0000001, 0.9999999)
bones/43/position = Vector3(3.312202e-10, 0.0010213059, 7.9288276e-10)
bones/43/rotation = Quaternion(-0.030973861, -0.030523024, -0.0008921948, 0.99905366)
bones/43/scale = Vector3(0.99999994, 0.9999999, 1.0000001)
bones/45/position = Vector3(-0.0006391926, 0.00050981296, -0.00012830603)
bones/45/rotation = Quaternion(-0.35837412, 0.7295986, -0.4292522, -0.39369592)
bones/45/scale = Vector3(1.0000001, 1.0000002, 1.0000001)
bones/46/position = Vector3(2.7374292e-09, 0.0010586764, -8.4586044e-10)
bones/46/rotation = Quaternion(-0.19090289, -0.025671417, 0.063661575, 0.97920597)
bones/46/scale = Vector3(0.99999994, 1, 1.0000001)
bones/48/position = Vector3(0.0020152912, 0.0005846335, 7.864534e-10)
bones/48/rotation = Quaternion(0.9972112, 0.06940368, -0.021053432, -0.017598126)
bones/48/scale = Vector3(1.000017, 1.0000004, 1.0000014)
bones/49/position = Vector3(-9.1716856e-11, 0.005261741, -1.08074045e-11)
bones/49/rotation = Quaternion(0.11421699, 0.032576464, 0.042640954, 0.9920055)
bones/49/scale = Vector3(0.99999994, 0.9999999, 1)
bones/50/position = Vector3(1.2041389e-10, 0.0060881115, -1.166954e-10)
bones/50/rotation = Quaternion(-0.5544407, -0.046714243, -0.060192015, 0.82872814)
bones/50/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/51/position = Vector3(1.2129571e-10, 0.00301254, -4.5238144e-10)
bones/51/rotation = Quaternion(-0.01981804, 0.9522868, -0.29825518, 0.06165173)
bones/51/scale = Vector3(0.99999994, 0.99999994, 1)
bones/53/position = Vector3(-0.0020152912, 0.0005846335, 7.876892e-10)
bones/53/rotation = Quaternion(0.99715173, -0.06854354, -0.023705551, -0.020694451)
bones/53/scale = Vector3(0.99999565, 1, 0.99999976)
bones/54/position = Vector3(3.1712313e-10, 0.00526174, -8.230662e-11)
bones/54/rotation = Quaternion(0.11216974, 0.01155682, -0.0477693, 0.99247295)
bones/54/scale = Vector3(0.99999994, 1.0000001, 0.99999994)
bones/55/position = Vector3(-2.2456709e-10, 0.00608812, -5.5081933e-10)
bones/55/rotation = Quaternion(-0.55611557, 0.07450245, 0.04200651, 0.8266924)
bones/55/scale = Vector3(1.0000001, 1, 1)
bones/56/position = Vector3(-5.310766e-10, 0.0030125435, -5.552339e-10)
bones/56/rotation = Quaternion(0.028260704, 0.9539411, -0.29757363, -0.02544769)
bones/56/scale = Vector3(1.0000001, 1.0000002, 0.9999999)
[node name="PhysicalBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Root/Skeleton3D" index="1"]
[node name="Physical Bone LeftFootCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="0"]
transform = Transform3D(-0.023852086, -0.0069222413, -0.0028566846, 0.007488528, -0.022048375, -0.009098968, -4.4629236e-10, -0.009536869, 0.023109484, 0.00215329, 0.0018423636, 0.0010329192)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.242205e-07, 9.335228e-06, 0.038911205)
body_offset = Transform3D(0.0074885376, -0.02204837, -0.00909897, -5.92304e-14, 0.009536871, -0.023109484, 0.023852084, 0.006922252, 0.0028566907, 0.00035426393, 0.00089912897, -0.000111202244)
bone_name = "LeftFootCtrl"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftFootCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_04uax")
[node name="Physical Bone LeftHeelRoll" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="1"]
transform = Transform3D(0.0001154798, -0.024890097, -0.0023387477, 2.2948607e-05, -0.0023386662, 0.024890361, -0.024999725, -0.000117120195, 1.2044973e-05, 0.0024095718, 0.0006620941, 0.00013229027)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.040324e-07, 3.5539317e-05, 0.06165496)
body_offset = Transform3D(-0.00090862747, 0.024875103, 0.0023246154, -4.7293724e-11, 0.0023261532, -0.024891542, -0.024983482, -0.00090468396, -8.454344e-05, -0.00014420832, 0.0015346045, 5.239577e-06)
bone_name = "LeftHeelRoll"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHeelRoll" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_edsl8")
[node name="Physical Bone LeftToeRoll" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="2"]
transform = Transform3D(-0.024472471, -0.0028513588, 0.00423886, -0.005102375, 0.014669282, -0.019590251, -0.0002528878, -0.020042004, -0.014941693, 0.0022974827, 0.0003077704, 0.0010317988)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.032657e-09, 4.8428774e-08, 0.0602508)
body_offset = Transform3D(-0.024998777, 0.00020274636, 0.00015115365, -1.3969839e-09, 0.01494246, -0.020043038, -0.0002528877, -0.020042006, -0.014941693, -9.106938e-06, 0.0012076084, 0.0009002499)
bone_name = "LeftToeRoll"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftToeRoll" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_icmim")
[node name="Physical Bone LeftFootIK" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="3"]
transform = Transform3D(0.024624482, 0.0008168697, -0.0042388383, 0.0028658772, 0.015264619, 0.019590257, 0.003228278, -0.019781915, 0.014941689, 0.0022974906, 0.00030776463, 0.0010317962)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.2204215e-07, 1.1910167e-08, 0.060251117)
body_offset = Transform3D(0.025000053, 2.8987415e-08, 1.7695129e-08, 1.8859282e-08, 1.9557774e-08, -0.025000002, -1.2223609e-08, 0.024999999, 2.8871e-08, 6.9849193e-09, 0.0015062781, -2.0372681e-09)
bone_name = "LeftFootIK"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftFootIK" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_cxlsg")
[node name="Physical Bone LeftFootRollCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="4"]
transform = Transform3D(0.025, -8.881785e-16, 1.4901159e-09, 1.4901159e-09, 5.960465e-09, -0.025, 5.3290707e-16, 0.025, 5.960465e-09, 0.002042088, 0.0029528465, 0.0019325055)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.8220846e-09, -1.8294666e-05, 0.058589872)
body_offset = Transform3D(0.025000004, -1.4901156e-09, -1.4901175e-09, 4.440892e-16, 8.881784e-16, -0.025000004, 1.0587912e-22, 0.025000004, 1.4901169e-09, 2.3283064e-10, 0.0014647469, 4.5727938e-07)
bone_name = "LeftFootRollCtrl"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftFootRollCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_b1t35")
[node name="Physical Bone LeftKneeCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="5"]
transform = Transform3D(0.025, -1.490117e-09, 4.424277e-09, -1.4901176e-09, -0.025, 2.9340153e-09, 4.424277e-09, -2.9340153e-09, -0.025, 0.0017832228, -0.004691478, 0.009483135)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.852136e-08, 4.0151664e-09, 0.0673633)
body_offset = Transform3D(0.025000004, -1.5543122e-15, 1.4902636e-09, 1.4710328e-13, -4.440892e-16, -0.025000004, 5.551115e-16, 0.025000004, -1.4901167e-09, 1.8626451e-09, 0.0016840827, 0)
bone_name = "LeftKneeCtrl"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftKneeCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_n7v3t")
[node name="Physical Bone RightFootCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="6"]
transform = Transform3D(-0.023852492, 0.006920998, 0.0028563056, -0.007487235, -0.022048598, -0.009099486, 4.4627238e-10, -0.009537249, 0.023109326, -0.0021864078, 0.0018429032, 0.0010329192)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.4405613e-06, 2.7714996e-05, 0.038919065)
body_offset = Transform3D(-0.0074872253, -0.0220486, -0.009099491, 9.436896e-16, 0.009537251, -0.023109326, 0.023852497, -0.006920988, -0.0028563, 0.00035480293, 0.00089912897, 0.00011120271)
bone_name = "RightFootCtrl"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightFootCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_t4i8t")
[node name="Physical Bone RightHeelRoll" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="7"]
transform = Transform3D(0.000115513336, 0.024890093, 0.0023388206, -2.294956e-05, -0.002338739, 0.024890356, 0.024999723, -0.00011715373, 1.2042443e-05, -0.002441967, 0.000662033, 0.00013229345)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.8411388e-08, 6.3457705e-06, 0.061654724)
body_offset = Transform3D(0.000670001, -0.024882605, -0.0023253928, 5.966285e-10, 0.0023262273, -0.024891537, 0.024991022, 0.00066709274, 6.234144e-05, 0.00014352938, 0.0015346659, -3.846417e-06)
bone_name = "RightHeelRoll"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHeelRoll" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_k3gwu")
[node name="Physical Bone RightToeRoll" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="8"]
transform = Transform3D(-0.02447247, 0.0028513751, -0.004238862, 0.0051023858, 0.014669318, -0.019590225, 0.00025288525, -0.020041978, -0.01494173, -0.0023305991, 0.00030777339, 0.0010318002)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.678724e-08, -6.519258e-08, 0.06025091)
body_offset = Transform3D(-0.024998887, -0.00020274147, -0.00015115412, 0, 0.0149424905, -0.020043, 0.00025288598, -0.020041982, -0.0149417315, 9.106239e-06, 0.0012076101, 0.0009002516)
bone_name = "RightToeRoll"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightToeRoll" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_v5nhn")
[node name="Physical Bone RightFootIK" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="9"]
transform = Transform3D(0.024624474, 0.0008168461, 0.00423887, -0.0038712204, 0.015041158, 0.019590234, -0.0019102119, -0.019952355, 0.014941711, -0.0023307062, 0.00030817086, 0.0010321338)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.71815e-06, 1.272907e-06, 0.060231034)
body_offset = Transform3D(0.025000157, -2.6309863e-08, 4.8894435e-09, 9.313226e-10, -2.7939677e-09, -0.024999999, 0, 0.025000008, -7.450581e-09, -1.9324943e-07, 0.0015057758, -3.137393e-08)
bone_name = "RightFootIK"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightFootIK" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_3xfsv")
[node name="Physical Bone RightFootRollCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="10"]
transform = Transform3D(0.025, -8.881785e-16, 1.4901159e-09, 1.4901159e-09, 5.960465e-09, -0.025, 5.3290707e-16, 0.025, 5.960465e-09, -0.0020752058, 0.0029525764, 0.0019325055)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.143017e-08, -1.8294666e-05, 0.058579043)
body_offset = Transform3D(0.025000004, -1.4901156e-09, -1.4901175e-09, 4.440892e-16, 8.881784e-16, -0.025000004, 1.0587912e-22, 0.025000004, 1.4901169e-09, -6.9849193e-10, 0.0014644762, 4.5727938e-07)
bone_name = "RightFootRollCtrl"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightFootRollCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_mt0jc")
[node name="Physical Bone RightKneeCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="11"]
transform = Transform3D(0.025, -1.490117e-09, 4.424277e-09, -1.4901176e-09, -0.025, 2.9340153e-09, 4.424277e-09, -2.9340153e-09, -0.025, -0.0017832203, -0.004691478, 0.009483134)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4610892e-08, -1.4611288e-08, 0.067363225)
body_offset = Transform3D(0.025000004, -1.5543122e-15, 1.4902636e-09, 1.4710328e-13, -4.440892e-16, -0.025000004, 5.551115e-16, 0.025000004, -1.4901167e-09, -4.656613e-10, 0.0016840808, 4.656613e-10)
bone_name = "RightKneeCtrl"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightKneeCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_w17ed")
[node name="Physical Bone HipsCtrl" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="12"]
transform = Transform3D(-0.024999974, 4.65209e-06, -3.6061738e-05, -4.6520754e-06, -0.025, -1.3307306e-08, -3.6061738e-05, -6.5968164e-09, 0.024999974, 8.336356e-08, -0.0003124088, 0.014037562)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3988755e-07, -2.835585e-07, 0.064166404)
body_offset = Transform3D(0.024999974, -1.3110366e-09, -3.6093425e-05, -3.6093414e-05, 3.6203822e-09, -0.02499997, 1.3155841e-09, 0.025000002, 6.6107306e-09, 2.3124885e-06, 0.0016041584, 6.664777e-09)
bone_name = "HipsCtrl"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone HipsCtrl" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_nlaip")
[node name="Physical Bone Hips" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="13"]
transform = Transform3D(0.025, 2.8376463e-11, 1.6541097e-09, 2.8376678e-11, -0.025, -3.2491958e-09, 1.6541097e-09, 3.2491958e-09, -0.025, 2.411992e-06, -0.00031240075, 0.014034408)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.023311e-11, 1.1033908e-08, 0.064487934)
body_offset = Transform3D(0.024999896, -3.6377672e-12, -7.588708e-11, -3.917177e-11, -3.8266723e-10, -0.024999991, -5.7245875e-16, 0.025000002, -3.374896e-09, 3.637979e-12, 0.0016121976, -5.820766e-11)
bone_name = "Hips"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone Hips" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_tac1e")
[node name="Physical Bone Spine" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="14"]
transform = Transform3D(0.025, -6.722331e-10, 1.1301592e-09, -5.295048e-10, -0.02481369, -0.003046442, 1.2036535e-09, 0.003046442, -0.02481369, 2.4118153e-06, -0.00013750324, 0.017066278)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.711827e-11, 4.923949e-08, 0.057409905)
body_offset = Transform3D(0.024999894, 8.671397e-13, -3.714859e-11, -2.6752212e-13, -9.313226e-10, -0.024999991, -2.220446e-16, 0.024999997, -1.1641532e-09, 4.5474735e-13, 0.0014352472, -1.1641532e-09)
bone_name = "Spine"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone Spine" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_1fl5b")
[node name="Physical Bone Chest" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="15"]
transform = Transform3D(0.025, -1.3861066e-10, 1.6935212e-09, 2.838537e-11, -0.024879135, -0.0024553265, 1.6989471e-09, 0.0024553265, -0.024879135, 2.4116428e-06, 0.00018725301, 0.020009832)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.767764e-11, -1.9415922e-06, 0.06105536)
body_offset = Transform3D(0.024999894, 3.1884217e-14, -3.553016e-11, 1.3650671e-12, 3.958121e-09, -0.024999997, -4.6606816e-14, 0.025, 3.7252903e-09, 2.2737368e-13, 0.0015263837, 4.831236e-08)
bone_name = "Chest"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone Chest" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_r4v4l")
[node name="Physical Bone UpperChest" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="16"]
transform = Transform3D(0.025, 2.8185402e-11, 1.6974196e-09, 2.8185749e-11, -0.025, -5.1140345e-09, 1.6974196e-09, 5.1140345e-09, -0.025, 2.4114904e-06, 0.00033721238, 0.02288316)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8209159e-09, 3.4953458e-09, 0.054173198)
body_offset = Transform3D(0.024999896, -3.6382668e-12, -3.6888943e-11, -1.735199e-13, -8.464296e-10, -0.024999991, 1.0408341e-17, 0.025000002, -2.150279e-09, 4.7521098e-11, 0.0013543293, 2.910383e-11)
bone_name = "UpperChest"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone UpperChest" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_l3l3p")
[node name="Physical Bone Neck" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="17"]
transform = Transform3D(0.025, 2.871575e-10, 1.6715225e-09, 2.8409379e-11, -0.024706503, 0.0038195252, 1.695771e-09, -0.0038195257, -0.024706503, 2.4116034e-06, 0.00012471166, 0.025616324)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3913725e-08, 2.6222488e-05, 0.055805087)
body_offset = Transform3D(0.024999894, -9.235859e-12, -3.7383804e-11, -1.6551235e-12, -2.7939677e-09, -0.024999995, 3.0832975e-14, 0.025000004, -6.7520887e-09, 3.499281e-10, 0.0013951268, -6.5518543e-07)
bone_name = "Neck"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone Neck" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_umaak")
[node name="Physical Bone Head" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="18"]
transform = Transform3D(0.025, 3.6630685e-11, 1.6972511e-09, 2.8186758e-11, -0.024999691, 0.0001243698, 1.6974122e-09, -0.0001243698, -0.024999691, 2.4108099e-06, -0.00011251543, 0.03200693)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.403405e-10, 1.0991333e-08, 0.20088264)
body_offset = Transform3D(0.024999894, -3.819922e-12, -3.669609e-11, 7.7580086e-16, 1.6007107e-10, -0.024999997, -9.593021e-16, 0.025000006, -1.36788e-09, -1.1368684e-12, 0.0050220657, 0)
bone_name = "Head"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone Head" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_f47u0")
[node name="Physical Bone LeftShoulder" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="19"]
transform = Transform3D(0.0015368434, 0.007226673, -0.023883328, -0.024951773, 0.00065335265, -0.0014079028, 0.00021719135, 0.023923803, 0.0072528967, 0.0021212993, -0.00023957492, 0.02396963)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5864007e-06, -0.0002049692, 0.05169283)
body_offset = Transform3D(0.02500001, -2.6775524e-09, 1.1641532e-08, -5.820766e-10, -1.4930265e-08, -0.024999911, 6.4028427e-10, 0.024999985, 3.7787686e-08, 8.905772e-08, 0.0012923162, 5.122274e-06)
bone_name = "LeftShoulder"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftShoulder" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_6fvgl")
[node name="Physical Bone LeftArm" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="20"]
transform = Transform3D(-0.0022147277, 0.0006520878, -0.02489317, 9.8408105e-05, -0.024991004, -0.00066340604, -0.024901513, -0.00015675812, 0.0022113642, 0.005701468, -0.00010418889, 0.023380635)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.9599636e-07, -1.973736e-08, 0.09415534)
body_offset = Transform3D(0.025, 6.2573235e-09, -3.3307742e-08, -1.5690148e-08, 5.820766e-10, -0.024999905, -6.373739e-09, 0.025000013, 5.7043508e-09, -1.6763806e-08, 0.0023538745, -4.3655746e-11)
bone_name = "LeftArm"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftArm" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_2gg54")
[node name="Physical Bone LeftForeArm" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="21"]
transform = Transform3D(-0.0019298316, -0.0017296514, -0.02486532, 0.0007213273, -0.024933165, 0.0016783875, -0.024914965, -0.00058788114, 0.0019745778, 0.010667241, -0.00021870456, 0.022964243)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8764616e-06, 7.759757e-08, 0.105445854)
body_offset = Transform3D(0.025, 4.656613e-10, -2.0940206e-08, -6.9157977e-09, -5.47152e-09, -0.024999904, -2.6193447e-09, 0.025000008, -2.0605512e-08, -4.4703484e-08, 0.002636136, 2.3283064e-10)
bone_name = "LeftForeArm"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftForeArm" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_m3ofp")
[node name="Physical Bone LeftHand" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="22"]
transform = Transform3D(0.00013652866, -0.0016968843, -0.024941972, 0.02491947, 0.0020050053, -1.6094793e-09, 0.0020003517, -0.02486163, 0.0017023677, 0.013980581, -0.00039567982, 0.022708816)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.945872e-08, 6.988297e-07, 0.027720055)
body_offset = Transform3D(0.02500002, 6.7520887e-09, 3.2280147e-09, 1.5552668e-09, -1.263957e-08, -0.024999915, -2.0954758e-09, 0.025000008, -2.5502851e-08, 1.3969839e-09, 0.000692999, -1.6763806e-08)
bone_name = "LeftHand"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHand" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_0ximr")
[node name="Physical Bone LeftHandIndex1" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="23"]
transform = Transform3D(-0.00033865237, -0.004503942, -0.024588613, 0.024929628, -0.0018744948, 5.662815e-09, -0.0018436501, -0.024519397, 0.004516656, 0.015229746, -0.00039566113, 0.02256)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7470746e-06, 3.3267992e-05, 0.02267808)
body_offset = Transform3D(0.025000019, -9.080395e-09, 4.2139376e-09, 6.458371e-09, -9.409312e-09, -0.024999918, 9.778887e-09, 0.02500001, -4.2348915e-08, -4.377216e-08, 0.00056695007, -8.3073974e-07)
bone_name = "LeftHandIndex1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHandIndex1" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_grkvq")
[node name="Physical Bone LeftHandIndex2" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="24"]
transform = Transform3D(0.0005008879, -0.0084307995, -0.023530211, 0.024955997, 0.0014826464, 1.1161196e-08, 0.0013954755, -0.023488794, 0.008445666, 0.016262269, -0.00039566634, 0.022285309)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5657736e-07, 1.6699657e-06, 0.020426065)
body_offset = Transform3D(0.025000019, -7.1013346e-09, 2.8491714e-08, 2.5293202e-08, -2.5339398e-07, -0.024999931, 1.1525117e-08, 0.024999999, -3.1131185e-07, 1.5832484e-08, 0.0005106502, -3.5390258e-08)
bone_name = "LeftHandIndex2"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHandIndex2" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_oygyb")
[node name="Physical Bone LeftHandIndex3" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="25"]
transform = Transform3D(-1.7263408e-05, -0.009886651, -0.02296201, 0.024999961, -4.3656357e-05, 1.3316837e-09, -4.0098035e-05, -0.022961972, 0.009886666, 0.017342204, -0.0003956805, 0.02185474)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.745255e-09, 3.7094898e-07, 0.02609998)
body_offset = Transform3D(0.025000017, 1.70985e-09, -4.1385217e-10, -2.930034e-11, -1.8595128e-09, -0.024999928, 1.2732926e-10, 0.024999999, -6.985228e-08, -2.3283064e-10, 0.00065249763, -7.450581e-09)
bone_name = "LeftHandIndex3"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHandIndex3" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_an13t")
[node name="Physical Bone LeftHandThumb1" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="26"]
transform = Transform3D(0.003057055, 0.023170004, -0.008877241, -0.006824548, 0.009384565, 0.022143973, 0.023855397, -0.00028448756, 0.007472557, 0.013980575, -0.0015117986, 0.022486638)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.6989942e-07, -3.0719038e-06, 0.021167291)
body_offset = Transform3D(0.025000006, -2.4912879e-08, -2.7008355e-08, -2.514571e-08, -1.8626451e-09, -0.024999997, -1.3969839e-09, 0.024999924, 6.426126e-08, -1.1175871e-08, 0.0005291822, 7.543713e-08)
bone_name = "LeftHandThumb1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHandThumb1" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_u6qvv")
[node name="Physical Bone LeftHandThumb2" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="27"]
transform = Transform3D(0.003725078, 0.017709961, -0.017247641, -0.0066092205, 0.017520895, 0.016563106, 0.023821041, 0.0020917838, 0.007292629, 0.014624834, -0.0024189155, 0.022135537)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.1720034e-06, -3.5238427e-06, 0.026452113)
body_offset = Transform3D(0.02500001, -2.7008355e-08, 1.071021e-08, -1.8626451e-09, -6.519258e-09, -0.024999965, -1.3969839e-09, 0.024999969, 9.126961e-08, 5.401671e-08, 0.0006613019, 8.568168e-08)
bone_name = "LeftHandThumb2"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftHandThumb2" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_pjoey")
[node name="Physical Bone RightShoulder" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="28"]
transform = Transform3D(0.0015367592, 0.007226661, 0.023883335, -0.02305845, 0.009556445, -0.0014079234, -0.0095365755, -0.021941964, 0.007252862, -0.0021166045, -0.0002395258, 0.023964247)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.041678e-08, 4.067557e-07, 0.05176029)
body_offset = Transform3D(0.025000002, 1.8719584e-07, 2.4796464e-08, 3.4458935e-08, 3.463356e-08, -0.02499991, -2.0116568e-07, 0.024999984, -1.6530976e-08, -2.7939677e-09, 0.0012940024, -9.313226e-09)
bone_name = "RightShoulder"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightShoulder" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_yjcj5")
[node name="Physical Bone RightArm" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="29"]
transform = Transform3D(0.0008539506, -0.0021449775, 0.02489317, 0.024893172, 0.0022113128, -0.0006634079, -0.0021449435, 0.024809457, 0.0022113456, -0.0056966445, -0.00010468326, 0.02338064)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9827101e-05, 7.152961e-07, 0.094154716)
body_offset = Transform3D(0.024999999, 2.0954758e-09, -7.21775e-09, -2.3283064e-10, 1.17579475e-08, -0.02499991, 1.3969839e-09, 0.024999987, 2.7685019e-08, -4.9499795e-07, 0.0023538596, -2.0489097e-08)
bone_name = "RightArm"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightArm" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_s1nqo")
[node name="Physical Bone RightForeArm" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="30"]
transform = Transform3D(-0.0015111946, -0.002105257, 0.02486532, 0.02486532, 0.001974571, 0.0016783741, -0.00210527, 0.02483282, 0.0019745568, -0.010662413, -0.00021871946, 0.022964211)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.748907e-07, -4.1579383e-07, 0.105445944)
body_offset = Transform3D(0.024999999, 2.3283064e-09, 1.0011718e-08, 2.3283064e-10, -2.2962922e-08, -0.024999907, -9.313226e-10, 0.024999987, -7.406925e-09, -1.792796e-08, 0.0026361388, 1.1175871e-08)
bone_name = "RightForeArm"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightForeArm" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_bnfru")
[node name="Physical Bone RightHand" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="31"]
transform = Transform3D(0.00013652646, -0.0016969258, 0.02494197, 0.024919476, 0.0020049275, 1.831981e-09, -0.0020002737, 0.024861632, 0.0017024091, -0.013975754, -0.00039567883, 0.022708803)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1711669e-09, -2.854506e-09, 0.02772006)
body_offset = Transform3D(0.025000008, -8.614734e-09, 1.0562444e-09, 2.430713e-09, 5.663491e-08, -0.024999911, 1.1175871e-08, 0.024999991, 6.976925e-08, 0, 0.000692999, -1.8626451e-09)
bone_name = "RightHand"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHand" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_jtl6h")
[node name="Physical Bone RightHandIndex1" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="32"]
transform = Transform3D(-0.00033864946, -0.004503842, 0.02458863, 0.02492963, -0.0018744748, 2.7421259e-09, 0.0018436303, 0.024519417, 0.0045165555, -0.015221976, -0.00039567894, 0.0225597)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.117791e-09, -1.01319365e-07, 0.022564419)
body_offset = Transform3D(0.025, 1.8626451e-09, 3.920807e-09, 1.8240476e-09, -8.420784e-08, -0.024999915, -3.4924597e-09, 0.024999991, -5.284013e-08, -1.1641532e-10, 0.0005641086, 3.7252903e-09)
bone_name = "RightHandIndex1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHandIndex1" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_hxffu")
[node name="Physical Bone RightHandIndex2" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="33"]
transform = Transform3D(0.00050086103, -0.008430489, 0.023530321, 0.024956001, 0.0014826211, -1.1339421e-08, -0.0013954582, 0.023488907, 0.008445354, -0.016257444, -0.00039567938, 0.02228531)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1186863e-07, -1.2995486e-06, 0.020426093)
body_offset = Transform3D(0.025000004, 3.3760443e-09, -1.1533033e-08, -8.014608e-09, -1.2909495e-08, -0.02499992, -2.3283064e-09, 0.02499999, 4.0327606e-08, -2.561137e-09, 0.0005106507, 3.1664968e-08)
bone_name = "RightHandIndex2"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHandIndex2" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_vu7rq")
[node name="Physical Bone RightHandIndex3" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="34"]
transform = Transform3D(-1.7253695e-05, -0.00988669, 0.022961993, 0.024999963, -4.363339e-05, -2.093988e-09, 4.0077208e-05, 0.022961957, 0.009886705, -0.017337376, -0.00039577115, 0.021854738)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.717341e-06, -1.396525e-07, 0.026099758)
body_offset = Transform3D(0.025000004, -5.8935257e-10, -1.9208068e-10, 1.9360069e-11, 9.283903e-10, -0.024999926, -2.5465852e-11, 0.024999978, 6.240151e-08, -9.292853e-08, 0.00065249205, 1.8626451e-09)
bone_name = "RightHandIndex3"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHandIndex3" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_tddpx")
[node name="Physical Bone RightHandThumb1" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="35"]
transform = Transform3D(0.0030569802, 0.023169992, 0.008877294, -0.009024985, -0.0072934544, 0.022143966, 0.023112867, -0.005912444, 0.0074725156, -0.013975746, -0.0015119873, 0.022486636)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3517192e-06, 3.1971484e-07, 0.021173963)
body_offset = Transform3D(0.024999985, 1.1641532e-08, -7.543713e-08, -5.9604645e-08, 3.1664968e-08, -0.024999987, -2.2584572e-08, 0.024999918, -2.561137e-08, 3.5390258e-08, 0.0005293488, -7.450581e-09)
bone_name = "RightHandThumb1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHandThumb1" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_b1p74")
[node name="Physical Bone RightHandThumb2" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="36"]
transform = Transform3D(0.00243605, 0.017932765, 0.017247656, -0.01210729, -0.014285596, 0.016563071, 0.02173659, -0.009966833, 0.0072926697, -0.0146199465, -0.0024189542, 0.022135487)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0800965e-07, 4.5826096e-07, 0.026451956)
body_offset = Transform3D(0.024999995, -1.0244548e-08, 3.1664968e-08, 4.9360096e-08, 4.656613e-09, -0.024999956, 1.2572855e-08, 0.024999946, -8.1025064e-08, 1.8626451e-09, 0.0006612977, -9.313226e-09)
bone_name = "RightHandThumb2"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightHandThumb2" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_8wv16")
[node name="Physical Bone LeftUpLeg" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="37"]
transform = Transform3D(0.024736999, -0.001110801, -0.0034419696, 0.0009886643, 0.024962354, -0.0009505089, 0.00347902, 0.00080439134, 0.024743674, 0.0023799315, -0.00021237574, 0.010402954)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.0507943e-07, 2.1714634e-08, 0.10523463)
body_offset = Transform3D(0.024999471, 8.731149e-09, 2.6593625e-08, 1.8189894e-10, -4.0745363e-10, -0.024999985, 4.656613e-10, 0.024999972, -5.296897e-09, 2.3283064e-09, 0.0026308643, 1.4551915e-11)
bone_name = "LeftUpLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftUpLeg" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_mg54l")
[node name="Physical Bone LeftLeg" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="38"]
transform = Transform3D(0.024972314, -1.01673495e-05, -0.0011762098, -0.00029972623, 0.024118846, -0.0065720277, 0.0011374255, 0.006578851, 0.024092013, 0.00288536, 0.0006880287, 0.0048671043)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.512569e-06, -2.2255712e-05, 0.121703975)
body_offset = Transform3D(0.024999479, -6.920891e-08, -5.0175004e-08, 5.3842086e-09, -4.9825758e-08, -0.02499999, 1.0360964e-08, 0.024999965, -4.8428774e-08, 6.891787e-08, 0.0030425983, 5.62286e-07)
bone_name = "LeftLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftLeg" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_m0my7")
[node name="Physical Bone LeftFoot" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="39"]
transform = Transform3D(0.024624497, 0.0008169206, -0.0042387317, 0.0028657543, 0.015264664, 0.019590242, 0.0032282593, -0.01978188, 0.014941741, 0.0032839624, 0.0003077607, 0.0010317996)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4016864e-07, 1.2929597e-07, 0.06025079)
body_offset = Transform3D(0.024999477, 4.0396117e-08, 4.656613e-08, -2.8871e-08, 8.381903e-09, -0.024999972, -3.4924597e-09, 0.024999984, -1.21071935e-08, 6.9849193e-10, 0.0015062678, -2.5029294e-09)
bone_name = "LeftFoot"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftFoot" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_0wmgh")
[node name="Physical Bone LeftToes" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="40"]
transform = Transform3D(-0.024820106, 0.00011967366, -0.0029913276, -0.0029937201, -0.0009821322, 0.024800668, 1.2042982e-06, 0.024980417, 0.0009893957, 0.0036669292, -0.001930251, 8.9349465e-05)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9498034e-07, -5.4614615e-09, 0.04264734)
body_offset = Transform3D(0.024999479, 9.6610165e-08, -1.03376806e-07, -2.188608e-08, -1.5133992e-09, -0.024999967, 2.2184395e-08, 0.024999982, 3.2014214e-09, -4.656613e-10, 0.001066182, 0)
bone_name = "LeftToes"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone LeftToes" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_5ese0")
[node name="Physical Bone RightUpLeg" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="41"]
transform = Transform3D(0.024736995, -0.0011109741, 0.0034419268, 0.00125282, 0.02495049, -0.0009505291, -0.00339287, 0.0011130138, 0.02474368, -0.0023751005, -0.00021237599, 0.010402964)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8819128e-07, 8.24682e-08, 0.10523421)
body_offset = Transform3D(0.025000006, 8.8475645e-09, -2.9220246e-08, -2.8667273e-09, 1.7462298e-10, -0.024999987, 9.313226e-10, 0.025000008, -2.4447218e-09, -1.6298145e-09, 0.002630854, -1.8044375e-09)
bone_name = "RightUpLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightUpLeg" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_hb44q")
[node name="Physical Bone RightLeg" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="42"]
transform = Transform3D(0.024972321, -1.0210739e-05, 0.0011760568, 0.00031936585, 0.0241186, -0.0065719928, -0.0011319096, 0.0065797404, 0.024092028, -0.0028805241, 0.00068790454, 0.004865569)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2596577e-07, -1.2976263e-06, 0.1217619)
body_offset = Transform3D(0.025000004, 1.1059456e-09, -3.009336e-08, 3.7107384e-10, 2.2351742e-08, -0.024999993, 1.6007107e-09, 0.02500001, 1.21071935e-08, -6.9849193e-09, 0.003044047, 3.0966476e-08)
bone_name = "RightLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightLeg" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_ay2wi")
[node name="Physical Bone RightFoot" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="43"]
transform = Transform3D(0.024624472, 0.00081687624, 0.004238885, -0.0038712525, 0.015041133, 0.019590247, -0.0019101929, -0.019952372, 0.014941689, -0.0032791172, 0.0003078015, 0.0010318466)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2584674e-07, 9.4256455e-07, 0.060248666)
body_offset = Transform3D(0.025000002, 9.080395e-09, 1.1641532e-08, 2.0721927e-08, -3.7252903e-09, -0.025000002, 1.7695129e-08, 0.024999999, 2.142042e-08, -8.8475645e-09, 0.0015062168, -2.4854671e-08)
bone_name = "RightFoot"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightFoot" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_ho46d")
[node name="Physical Bone RightToes" type="PhysicalBone3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D" index="44"]
transform = Transform3D(-0.024820074, 0.000119675, 0.0029915913, 0.002984374, -0.0010109012, 0.02480064, 0.00023968879, 0.024979267, 0.0009893395, -0.0036627601, -0.0019308496, 8.9357614e-05)
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.344805e-05, -1.1623653e-06, 0.04267477)
body_offset = Transform3D(0.024999991, -6.775372e-08, -1.792796e-08, -1.0011718e-08, -1.0244548e-08, -0.025000008, 9.669748e-08, 0.02499999, -1.8044375e-08, 5.8696605e-07, 0.0010668696, 2.9831426e-08)
bone_name = "RightToes"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone RightToes" index="0"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_dpefs")

@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://j70vfwwtwr3j"]
[gd_scene load_steps=7 format=3 uid="uid://j70vfwwtwr3j"]
[ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_55ev5"]
[ext_resource type="PackedScene" uid="uid://blb0x8p581lc" path="res://prefabs/character_medium.tscn" id="2_pbmth"]
[sub_resource type="BoxMesh" id="BoxMesh_tsdft"]
size = Vector3(4, 0.2, 4)
@ -116,3 +117,9 @@ size = Vector3(3.2322998, 0.71972656, 0.78881836)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33254075, 0.46496677, 0.005650997)
operation = 2
size = Vector3(2.5113525, 0.2989502, 0.69677734)
[node name="Skeleton3D" type="Skeleton3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.711, 0.1, -2.5461493)
[node name="characterMedium" parent="." instance=ExtResource("2_pbmth")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5592787, 0.10695326, -2.7484813)

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