main
jonathan 2 months ago
parent a6dd6b646d
commit 96e53b9bbe

Binary file not shown.

After

Width:  |  Height:  |  Size: 787 B

@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqgmd4n3v8vpo"
path.s3tc="res://.godot/imported/T_Fire.png-a65ff52704eddd060d64040259ba2228.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://models/T_Fire.png"
dest_files=["res://.godot/imported/T_Fire.png-a65ff52704eddd060d64040259ba2228.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

@ -0,0 +1,7 @@
extends Sprite3D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _ready() -> void:
animation_player.seek(randf_range(0.,.4))
animation_player.speed_scale = randf_range(0.7,1.3)

@ -0,0 +1 @@
uid://btmcmchyhipdy

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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D tex : source_color, filter_nearest;
uniform float intensity = 1;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 color = texture(tex,UV);
ALBEDO = vec3(0,0,0);
EMISSION = color.rgb * intensity;
ALPHA = color.a;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

@ -0,0 +1 @@
uid://bw1w2dsdolhw

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length = 0.4015
loop_mode = 1
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tracks/0/imported = false
tracks/0/enabled = true
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cast_shadow = 0
texture_filter = 0
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script = ExtResource("2_ftlo4")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
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autoplay = "fire"

@ -119,6 +119,11 @@ hammering={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":121,"location":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
[physics]

@ -0,0 +1,8 @@
extends Node3D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _input(event: InputEvent) -> void:
if event.is_action_pressed("fire"):
animation_player.play("full_fire")
if event.is_action_pressed("ui_left"):
animation_player.play("RESET")

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uid://c5yte0olwvl6g

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albedo_color = Color(0, 0, 0, 1)
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size = Vector3(1, 1, 1.79)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_014nw"]
_data = {
&"RESET": SubResource("Animation_pyvr3"),
&"full_fire": SubResource("Animation_lxjld")
}
[node name="BlockoutRoom" type="Node3D"]
[node name="UndertakerAssets" parent="." instance=ExtResource("1_7dqbv")]
@ -717,6 +1379,7 @@ visible = false
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script = ExtResource("19_jr8j8")
[node name="Hammer" parent="Character/Head/Hammer In Viewport" instance=ExtResource("51_gmm1g")]
@ -1287,6 +1950,120 @@ script = ExtResource("52_rhbk5")
[node name="Hammer" parent="Hammer_on_shelf" instance=ExtResource("51_gmm1g")]
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[node name="Fire" type="Node3D" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Fire"]
libraries = {
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}
speed_scale = 0.3
[node name="OmniLight3D" type="OmniLight3D" parent="Fire"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3286197, 2.5819588)
light_color = Color(3.5223498, 2.2263649, 0, 1)
light_energy = 0.0
[connection signal="changed" from="Lever" to="CoffinSwitcher/CoffinOpenable" method="_on_lever_changed"]
[connection signal="on_hit" from="Button/Interactable" to="CoffinSwitcher/CoffinSlideFire" method="_on_interactable_on_hit"]
[connection signal="on_hit" from="Button2/Interactable" to="CoffinSwitcher/CoffinSlideFire" method="_on_interactable_on_hit"]

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