Added coffin animations

rose_physics
jonathan 2 months ago
parent 19bdd80baf
commit a918f952ce

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://157h04x0krfu"] [gd_scene load_steps=35 format=3 uid="uid://157h04x0krfu"]
[ext_resource type="PackedScene" uid="uid://bjufextny1icg" path="res://models/UndertakerAssets.glb" id="1_7dqbv"] [ext_resource type="PackedScene" uid="uid://bjufextny1icg" path="res://models/UndertakerAssets.glb" id="1_7dqbv"]
[ext_resource type="ArrayMesh" uid="uid://iitrxdpdaq0i" path="res://models/ceiling.res" id="1_jn645"] [ext_resource type="ArrayMesh" uid="uid://iitrxdpdaq0i" path="res://models/ceiling.res" id="1_jn645"]
@ -18,11 +18,211 @@
[ext_resource type="ArrayMesh" uid="uid://d1echoo5nispa" path="res://models/pipe.res" id="15_2ulci"] [ext_resource type="ArrayMesh" uid="uid://d1echoo5nispa" path="res://models/pipe.res" id="15_2ulci"]
[ext_resource type="PackedScene" uid="uid://bwf1m3q64007x" path="res://prefabs/lamp_ceiling.tscn" id="16_vfrn5"] [ext_resource type="PackedScene" uid="uid://bwf1m3q64007x" path="res://prefabs/lamp_ceiling.tscn" id="16_vfrn5"]
[ext_resource type="ArrayMesh" uid="uid://d0uvr0bshllbo" path="res://models/lamp_wall.res" id="17_vfrn5"] [ext_resource type="ArrayMesh" uid="uid://d0uvr0bshllbo" path="res://models/lamp_wall.res" id="17_vfrn5"]
[ext_resource type="ArrayMesh" uid="uid://bww0dtmtdvf4r" path="res://models/liftarms.res" id="19_2ulci"]
[ext_resource type="VoxelGIData" uid="uid://rfxeiyxkedo6" path="res://scenes/room.VoxelGI_data.res" id="19_jxwrd"] [ext_resource type="VoxelGIData" uid="uid://rfxeiyxkedo6" path="res://scenes/room.VoxelGI_data.res" id="19_jxwrd"]
[ext_resource type="ArrayMesh" uid="uid://te2j13rctqpb" path="res://models/coffin_lower.res" id="19_yggoe"]
[ext_resource type="ArrayMesh" uid="uid://uos83uc5mxn7" path="res://models/coffin_upper.res" id="20_2ulci"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vfrn5"] [sub_resource type="BoxShape3D" id="BoxShape3D_vfrn5"]
size = Vector3(50, 1, 50) size = Vector3(50, 1, 50)
[sub_resource type="Animation" id="Animation_a5qmg"]
resource_name = "CoffinOpen"
length = 1.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ArmsAnimationPivot:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6, 0.7073554, 0.8, 1.3),
"transitions": PackedFloat32Array(1.9, 0.6155722, 1.7411014, 1, 1.9, 1),
"update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 0, 0), Vector3(0, 0.2, 0), Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 2, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("LidAnimationPivit:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.8, 1.3),
"transitions": PackedFloat32Array(1, 1.9, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 2, 0)]
}
[sub_resource type="Animation" id="Animation_0tws2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ArmsAnimationPivot:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 2, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("LidAnimationPivit:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_2ftkj"]
resource_name = "CoffinClose"
length = 1.304
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("LidAnimationPivit:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.26666668, 0.5, 0.6, 0.7073554, 0.8005095, 0.9, 1.3),
"transitions": PackedFloat32Array(1.5, 1, 0.6155722, 1.7411014, 1, 1.7411014, 1, 1.9),
"update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 1.147542, 0), Vector3(0, 0, 0), Vector3(0, 0.2, 0), Vector3(0, 0, 0), Vector3(0, 0.1, 0), Vector3(0, 0, 0), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ArmsAnimationPivot:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.26601925, 0.33333334, 0.5810743, 1.3),
"transitions": PackedFloat32Array(1.5, 1, 0.6155722, 0.6155722, 1),
"update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 1.147542, 0), Vector3(0, 0.8, 0), Vector3(0, 0.8, 0), Vector3(0, 2, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0tws2"]
_data = {
&"CoffinClose": SubResource("Animation_2ftkj"),
&"CoffinOpen": SubResource("Animation_a5qmg"),
&"RESET": SubResource("Animation_0tws2")
}
[sub_resource type="Animation" id="Animation_kk8bn"]
resource_name = "CoffinSlideOut"
length = 1.341
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.30037925, 0.36666673, 0.6842738, 0.86666673, 1.3333333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 0.75785816, 1),
"update": 0,
"values": [Vector3(0, 1.7166598, 1.2106416), Vector3(0, 0.48455417, 1.2106416), Vector3(0, 0.41474366, 1.1659725), Vector3(0, 0.3235836, 0.691334), Vector3(0, 0.18653977, 0.4367776), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.3, 0.36666673, 0.6842738, 0.86666673, 1.3333333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1.5157177, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(-0.22458895, 0, 0), Vector3(-0.22458893, 0, 0), Vector3(-0.43657658, 0, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_mc3m6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1.7166598, 1.2106416)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.22458895, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mc3m6"]
_data = {
&"CoffinSlideOut": SubResource("Animation_kk8bn"),
&"RESET": SubResource("Animation_mc3m6")
}
[sub_resource type="Animation" id="Animation_yggoe"]
resource_name = "CoffinSlideFire"
length = 2.0
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimParent:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(2, 2, 2, 0, 2),
"points": PackedFloat32Array(0, -0.487, 0, 0.20014383, 0, -0.45, -0.2, 0, 0.02, 0, -0.2696182, -0.047737252, -0.099416435, 0.33333337, 0.69419193, 7.4663363, -0.0666666, -4.989369, 0.18296194, 0.016600132, 7.4821897, -0.43333328, 0.017345905, 0, 0),
"times": PackedFloat32Array(0, 0.5, 0.73333335, 1.2666667, 2.0333333)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimParent:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(),
"points": PackedFloat32Array(),
"times": PackedFloat32Array()
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimParent:position:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(),
"points": PackedFloat32Array(),
"times": PackedFloat32Array()
}
[sub_resource type="Animation" id="Animation_2ulci"]
length = 0.001
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kk8bn"]
_data = {
&"CoffinSlideFire": SubResource("Animation_yggoe"),
&"RESET": SubResource("Animation_2ulci")
}
[sub_resource type="Environment" id="Environment_katsu"] [sub_resource type="Environment" id="Environment_katsu"]
tonemap_mode = 3 tonemap_mode = 3
@ -153,6 +353,75 @@ debug_fill = false
[node name="Character" parent="." instance=ExtResource("5_3j2fx")] [node name="Character" parent="." instance=ExtResource("5_3j2fx")]
transform = Transform3D(-1.0392305, 0, -0.5999999, 0, 1.1999999, 0, 0.5999999, 0, -1.0392305, 0, 0.02320534, 0) transform = Transform3D(-1.0392305, 0, -0.5999999, 0, 1.1999999, 0, 0.5999999, 0, -1.0392305, 0, 0.02320534, 0)
[node name="CoffinOpenable" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
[node name="ArmsAnimationPivot" type="Node3D" parent="CoffinOpenable"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Liftarms" type="MeshInstance3D" parent="CoffinOpenable/ArmsAnimationPivot"]
transform = Transform3D(0, 1, 0, -1, 0, 0, 0, 0, 1, 1.9822427, 0.5227046, 0.550565)
mesh = ExtResource("19_2ulci")
skeleton = NodePath("")
[node name="LidAnimationPivit" type="Node3D" parent="CoffinOpenable"]
[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinOpenable/LidAnimationPivit"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../../..")
[node name="CoffinLower" type="MeshInstance3D" parent="CoffinOpenable"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinOpenable"]
libraries = {
&"": SubResource("AnimationLibrary_0tws2")
}
[node name="CoffinSlideOut" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinSlideOut"]
root_node = NodePath("../AnimParent")
libraries = {
&"": SubResource("AnimationLibrary_mc3m6")
}
[node name="AnimParent" type="Node3D" parent="CoffinSlideOut"]
transform = Transform3D(1, 0, 0, 0, 0.97488576, 0.22270565, 0, -0.22270565, 0.97488576, 0, 1.7166598, 1.2106416)
[node name="CoffinLower" type="MeshInstance3D" parent="CoffinSlideOut/AnimParent"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../../..")
[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinSlideOut/AnimParent"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../..")
[node name="CoffinSlideFire" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinSlideFire"]
libraries = {
&"": SubResource("AnimationLibrary_kk8bn")
}
[node name="AnimParent" type="Node3D" parent="CoffinSlideFire"]
[node name="CoffinLower" type="MeshInstance3D" parent="CoffinSlideFire/AnimParent"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../../..")
[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinSlideFire/AnimParent"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../..")
[node name="Misc" type="Node" parent="."] [node name="Misc" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Misc"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Misc"]

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