Compare commits
1 Commits
main
...
rose_physi
| Author | SHA1 | Date |
|---|---|---|
|
|
63711317b0 | 2 months ago |
|
Before Width: | Height: | Size: 665 B After Width: | Height: | Size: 573 B |
Binary file not shown.
@ -1,42 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="scene"
|
|
||||||
importer_version=1
|
|
||||||
type="PackedScene"
|
|
||||||
uid="uid://c4cpduyayg7m"
|
|
||||||
path="res://.godot/imported/Hammer.glb-56c5f617d7ebd1afee9d21db3ca71ad2.scn"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://models/Hammer.glb"
|
|
||||||
dest_files=["res://.godot/imported/Hammer.glb-56c5f617d7ebd1afee9d21db3ca71ad2.scn"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
nodes/root_type=""
|
|
||||||
nodes/root_name=""
|
|
||||||
nodes/root_script=null
|
|
||||||
nodes/apply_root_scale=true
|
|
||||||
nodes/root_scale=0.009999999999999998
|
|
||||||
nodes/import_as_skeleton_bones=false
|
|
||||||
nodes/use_name_suffixes=true
|
|
||||||
nodes/use_node_type_suffixes=true
|
|
||||||
meshes/ensure_tangents=true
|
|
||||||
meshes/generate_lods=true
|
|
||||||
meshes/create_shadow_meshes=true
|
|
||||||
meshes/light_baking=1
|
|
||||||
meshes/lightmap_texel_size=0.2
|
|
||||||
meshes/force_disable_compression=false
|
|
||||||
skins/use_named_skins=true
|
|
||||||
animation/import=true
|
|
||||||
animation/fps=30
|
|
||||||
animation/trimming=false
|
|
||||||
animation/remove_immutable_tracks=true
|
|
||||||
animation/import_rest_as_RESET=false
|
|
||||||
import_script/path=""
|
|
||||||
materials/extract=0
|
|
||||||
materials/extract_format=0
|
|
||||||
materials/extract_path=""
|
|
||||||
_subresources={}
|
|
||||||
gltf/naming_version=2
|
|
||||||
gltf/embedded_image_handling=1
|
|
||||||
|
Before Width: | Height: | Size: 131 B |
@ -1,44 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://5rjxc4yetqx2"
|
|
||||||
path.s3tc="res://.godot/imported/Hammer_T_Hammer.png-3e85039454e8f001d18736fd1fee7638.s3tc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
generator_parameters={
|
|
||||||
"md5": "6244feb1775a88dcea51d7b35f8ab233"
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://models/Hammer_T_Hammer.png"
|
|
||||||
dest_files=["res://.godot/imported/Hammer_T_Hammer.png-3e85039454e8f001d18736fd1fee7638.s3tc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
|
Before Width: | Height: | Size: 787 B |
@ -1,41 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cqgmd4n3v8vpo"
|
|
||||||
path.s3tc="res://.godot/imported/T_Fire.png-a65ff52704eddd060d64040259ba2228.s3tc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://models/T_Fire.png"
|
|
||||||
dest_files=["res://.godot/imported/T_Fire.png-a65ff52704eddd060d64040259ba2228.s3tc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
@ -1,16 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
@onready var hammer_in_viewport: Node3D = $"../Character/Head/Hammer In Viewport"
|
|
||||||
@onready var hammer_shelf_vis: Node3D = $Hammer
|
|
||||||
|
|
||||||
var isHammerInViewport:bool = false
|
|
||||||
|
|
||||||
func _input(event: InputEvent) -> void:
|
|
||||||
if event.is_action_pressed("hammer_toggle"):
|
|
||||||
isHammerInViewport = !isHammerInViewport
|
|
||||||
if isHammerInViewport:
|
|
||||||
hammer_in_viewport.visible = true
|
|
||||||
hammer_shelf_vis.visible = false
|
|
||||||
else:
|
|
||||||
hammer_in_viewport.visible = false
|
|
||||||
hammer_shelf_vis.visible = true
|
|
||||||
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://dcym4t8d3muis
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
extends Sprite3D
|
|
||||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
animation_player.seek(randf_range(0.,.4))
|
|
||||||
animation_player.speed_scale = randf_range(0.7,1.3)
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://btmcmchyhipdy
|
|
||||||
@ -1,21 +0,0 @@
|
|||||||
shader_type spatial;
|
|
||||||
render_mode cull_disabled;
|
|
||||||
|
|
||||||
uniform sampler2D tex : source_color, filter_nearest;
|
|
||||||
uniform float intensity = 1;
|
|
||||||
|
|
||||||
void vertex() {
|
|
||||||
// Called for every vertex the material is visible on.
|
|
||||||
}
|
|
||||||
|
|
||||||
void fragment() {
|
|
||||||
vec4 color = texture(tex,UV);
|
|
||||||
ALBEDO = vec3(0,0,0);
|
|
||||||
EMISSION = color.rgb * intensity;
|
|
||||||
ALPHA = color.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
//void light() {
|
|
||||||
// // Called for every pixel for every light affecting the material.
|
|
||||||
// // Uncomment to replace the default light processing function with this one.
|
|
||||||
//}
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://bw1w2dsdolhw
|
|
||||||
@ -1,66 +0,0 @@
|
|||||||
[gd_scene load_steps=8 format=3 uid="uid://dwd7bdnc82anm"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cqgmd4n3v8vpo" path="res://models/T_Fire.png" id="1_qjpos"]
|
|
||||||
[ext_resource type="Shader" uid="uid://bw1w2dsdolhw" path="res://prefabs/firesprite.gdshader" id="1_xelca"]
|
|
||||||
[ext_resource type="Script" uid="uid://btmcmchyhipdy" path="res://prefabs/firesprite.gd" id="2_ftlo4"]
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5fcrl"]
|
|
||||||
render_priority = 0
|
|
||||||
shader = ExtResource("1_xelca")
|
|
||||||
shader_parameter/tex = ExtResource("1_qjpos")
|
|
||||||
shader_parameter/intensity = 1.98
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_xelca"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath(".:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_ftlo4"]
|
|
||||||
resource_name = "fire"
|
|
||||||
length = 0.4015
|
|
||||||
loop_mode = 1
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath(".:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.1, 0.20165114, 0.29820445),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [0, 1, 2, 3]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5fcrl"]
|
|
||||||
_data = {
|
|
||||||
&"RESET": SubResource("Animation_xelca"),
|
|
||||||
&"fire": SubResource("Animation_ftlo4")
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="Firesprite" type="Sprite3D"]
|
|
||||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
|
|
||||||
material_override = SubResource("ShaderMaterial_5fcrl")
|
|
||||||
cast_shadow = 0
|
|
||||||
texture_filter = 0
|
|
||||||
texture = ExtResource("1_qjpos")
|
|
||||||
hframes = 4
|
|
||||||
region_enabled = true
|
|
||||||
region_rect = Rect2(0, 0, 128, 20.214777)
|
|
||||||
script = ExtResource("2_ftlo4")
|
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
||||||
libraries = {
|
|
||||||
&"": SubResource("AnimationLibrary_5fcrl")
|
|
||||||
}
|
|
||||||
autoplay = "fire"
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
||||||
|
|
||||||
func _input(event: InputEvent) -> void:
|
|
||||||
if event.is_action_pressed("fire"):
|
|
||||||
animation_player.play("full_fire")
|
|
||||||
if event.is_action_pressed("ui_left"):
|
|
||||||
animation_player.play("RESET")
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://c5yte0olwvl6g
|
|
||||||
@ -1,26 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
|
|
||||||
|
|
||||||
@onready var body_animaiton: AnimationPlayer = $"../../../CoffinSwitcher/CoffinOpenable/AnimatedBody/AnimationPlayer"
|
|
||||||
@onready var hammer_animation: AnimationPlayer = $AnimationPlayer
|
|
||||||
@onready var face: MeshInstance3D = $"../../../CoffinSwitcher/CoffinOpenable/AnimatedBody/Armature/Skeleton3D/BoneAttachment3D/Body_002"
|
|
||||||
|
|
||||||
var uv_base:Vector3 = Vector3(0.,.25,0.)
|
|
||||||
var uv_after_hit: Vector3 = Vector3(.5,0.,0.)
|
|
||||||
|
|
||||||
func _input(event: InputEvent) -> void:
|
|
||||||
if event.is_action_pressed("hammering"):
|
|
||||||
var tween = get_tree().create_tween()
|
|
||||||
|
|
||||||
hammer_animation.play("swing")
|
|
||||||
|
|
||||||
tween.tween_interval(0.3)
|
|
||||||
tween.tween_callback(body_animaiton.play.bind("Face Hit"))
|
|
||||||
tween.tween_callback(setuv.bind(uv_after_hit))
|
|
||||||
|
|
||||||
if event.is_action_pressed("ui_left"):
|
|
||||||
setuv(uv_base)
|
|
||||||
|
|
||||||
func setuv(value:Vector3):
|
|
||||||
var faceMat:BaseMaterial3D = face.get_active_material(0)
|
|
||||||
faceMat.uv1_offset = value
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://gy52d2t3moyx
|
|
||||||
File diff suppressed because one or more lines are too long
@ -1,12 +0,0 @@
|
|||||||
extends MeshInstance3D
|
|
||||||
|
|
||||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
||||||
var isPickedUp:bool = false
|
|
||||||
|
|
||||||
func _on_interactable_on_hit() -> void:
|
|
||||||
isPickedUp = !isPickedUp
|
|
||||||
print("hit")
|
|
||||||
if isPickedUp:
|
|
||||||
animation_player.play("phone_pickzup")
|
|
||||||
else:
|
|
||||||
animation_player.play("Hangup")
|
|
||||||
@ -1 +0,0 @@
|
|||||||
uid://4301hu7hhhoq
|
|
||||||
Loading…
Reference in new issue