extends Node3D @onready var coffin_slide_out: Node3D = $CoffinSlideOut @onready var coffin_openable: Node3D = $CoffinOpenable @onready var coffin_slide_fire: Node3D = $CoffinSlideFire func _input(event: InputEvent) -> void: if event is InputEventKey: var keyEvent: InputEventKey = event if keyEvent.keycode == KEY_1: coffin_slide_out.visible = true coffin_openable.visible = false coffin_slide_fire.visible = false if keyEvent.keycode == KEY_2: coffin_slide_out.visible = false coffin_openable.visible = true coffin_slide_fire.visible = false if keyEvent.keycode == KEY_3: coffin_slide_out.visible = false coffin_openable.visible = false coffin_slide_fire.visible = true