extends MeshInstance3D var isOnScreen:bool = false @onready var camera_char: Camera3D = $"../Character/Head/Camera" @onready var camera_screen: Camera3D = $Camera3D @onready var screen: MeshInstance3D = $screen @export var screens: Array @export var new_screen: Texture2D var current_screen = 0 func _input(event: InputEvent) -> void: if event.is_action_pressed("fly_cam"): isOnScreen = !isOnScreen if isOnScreen: camera_char.current = false camera_screen.current = true else: camera_char.current = true camera_screen.current = false if event.is_action_pressed("next_screen"): current_screen += 1 current_screen %= screens.size() var mat:StandardMaterial3D = screen.mesh.surface_get_material(0) mat.emission_texture = screens[current_screen] if event.is_action_pressed("new_contract"): var mat:StandardMaterial3D = screen.mesh.surface_get_material(0) mat.emission_texture = new_screen