[gd_scene load_steps=5 format=3 uid="uid://j70vfwwtwr3j"] [sub_resource type="BoxMesh" id="BoxMesh_tsdft"] size = Vector3(4, 0.2, 4) [sub_resource type="BoxShape3D" id="BoxShape3D_55ev5"] size = Vector3(4, 0.2, 4) [sub_resource type="BoxMesh" id="BoxMesh_pbmth"] size = Vector3(0.2, 2, 4) [sub_resource type="BoxShape3D" id="BoxShape3D_wh4xk"] size = Vector3(0.2, 2, 4) [node name="TrailerRoom" type="Node3D"] [node name="StaticEnvironment" type="Node3D" parent="."] [node name="Floor" type="Node3D" parent="StaticEnvironment"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2) [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Floor"] mesh = SubResource("BoxMesh_tsdft") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Floor"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Floor/StaticBody3D"] shape = SubResource("BoxShape3D_55ev5") [node name="Ceiling" type="Node3D" parent="StaticEnvironment"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, -2) visible = false [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Ceiling"] mesh = SubResource("BoxMesh_tsdft") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Ceiling"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Ceiling/StaticBody3D"] shape = SubResource("BoxShape3D_55ev5") [node name="Walls" type="Node3D" parent="StaticEnvironment"] [node name="Wall1" type="Node3D" parent="StaticEnvironment/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -2) [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Walls/Wall1"] mesh = SubResource("BoxMesh_pbmth") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Walls/Wall1"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Walls/Wall1/StaticBody3D"] shape = SubResource("BoxShape3D_wh4xk") [node name="Wall2" type="Node3D" parent="StaticEnvironment/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -2) [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Walls/Wall2"] mesh = SubResource("BoxMesh_pbmth") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Walls/Wall2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Walls/Wall2/StaticBody3D"] shape = SubResource("BoxShape3D_wh4xk") [node name="Wall3" type="Node3D" parent="StaticEnvironment/Walls"] transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 2, 1, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Walls/Wall3"] mesh = SubResource("BoxMesh_pbmth") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Walls/Wall3"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Walls/Wall3/StaticBody3D"] shape = SubResource("BoxShape3D_wh4xk") [node name="Wall4" type="Node3D" parent="StaticEnvironment/Walls"] transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 1.9999999, 1, -4) [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticEnvironment/Walls/Wall4"] mesh = SubResource("BoxMesh_pbmth") [node name="StaticBody3D" type="StaticBody3D" parent="StaticEnvironment/Walls/Wall4"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticEnvironment/Walls/Wall4/StaticBody3D"] shape = SubResource("BoxShape3D_wh4xk")