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Undertaker-Simulator/scenes/main_screen.gd

33 lines
933 B

extends MeshInstance3D
var isOnScreen:bool = false
@onready var camera_char: Camera3D = $"../Character/Head/Camera"
@onready var camera_screen: Camera3D = $Camera3D
@onready var screen: MeshInstance3D = $screen
@export var screens: Array
@export var new_screen: Texture2D
var current_screen = 0
func _input(event: InputEvent) -> void:
if event.is_action_pressed("fly_cam"):
isOnScreen = !isOnScreen
if isOnScreen:
camera_char.current = false
camera_screen.current = true
else:
camera_char.current = true
camera_screen.current = false
if event.is_action_pressed("next_screen"):
current_screen += 1
current_screen %= screens.size()
var mat:StandardMaterial3D = screen.mesh.surface_get_material(0)
mat.emission_texture = screens[current_screen]
if event.is_action_pressed("new_contract"):
var mat:StandardMaterial3D = screen.mesh.surface_get_material(0)
mat.emission_texture = new_screen