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Undertaker-Simulator/prefabs/firesprite.tscn

67 lines
1.9 KiB

[gd_scene load_steps=8 format=3 uid="uid://dwd7bdnc82anm"]
[ext_resource type="Texture2D" uid="uid://cqgmd4n3v8vpo" path="res://models/T_Fire.png" id="1_qjpos"]
[ext_resource type="Shader" uid="uid://bw1w2dsdolhw" path="res://prefabs/firesprite.gdshader" id="1_xelca"]
[ext_resource type="Script" uid="uid://btmcmchyhipdy" path="res://prefabs/firesprite.gd" id="2_ftlo4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5fcrl"]
render_priority = 0
shader = ExtResource("1_xelca")
shader_parameter/tex = ExtResource("1_qjpos")
shader_parameter/intensity = 1.98
[sub_resource type="Animation" id="Animation_xelca"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_ftlo4"]
resource_name = "fire"
length = 0.4015
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.20165114, 0.29820445),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5fcrl"]
_data = {
&"RESET": SubResource("Animation_xelca"),
&"fire": SubResource("Animation_ftlo4")
}
[node name="Firesprite" type="Sprite3D"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
material_override = SubResource("ShaderMaterial_5fcrl")
cast_shadow = 0
texture_filter = 0
texture = ExtResource("1_qjpos")
hframes = 4
region_enabled = true
region_rect = Rect2(0, 0, 128, 20.214777)
script = ExtResource("2_ftlo4")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_5fcrl")
}
autoplay = "fire"