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Undertaker-Simulator/prefabs/lamp_ceiling.tscn

29 lines
1.0 KiB

[gd_scene load_steps=2 format=3 uid="uid://bwf1m3q64007x"]
[ext_resource type="ArrayMesh" uid="uid://cipetetnu2tij" path="res://models/lamp_ceiling.res" id="1_p34v6"]
[node name="Lamp_Ceiling_03" type="MeshInstance3D"]
mesh = ExtResource("1_p34v6")
skeleton = NodePath("")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1617794, 0)
light_color = Color(0.99193543, 0.8098461, 0.69515806, 1)
shadow_enabled = true
omni_range = 5.718
omni_attenuation = 2.72
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47431016, -0.1617794, 0)
light_color = Color(0.99193543, 0.8098461, 0.69515806, 1)
shadow_enabled = true
omni_range = 5.718
omni_attenuation = 2.72
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.52568984, -0.1617794, 0)
light_color = Color(0.99193543, 0.8098461, 0.69515806, 1)
shadow_enabled = true
omni_range = 5.718
omni_attenuation = 2.72