diff --git a/.idea/.idea.Codename Penguin/.idea/.gitignore b/.idea/.idea.Codename Penguin/.idea/.gitignore
new file mode 100644
index 0000000..b6625cf
--- /dev/null
+++ b/.idea/.idea.Codename Penguin/.idea/.gitignore
@@ -0,0 +1,15 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/contentModel.xml
+/modules.xml
+/.idea.Codename Penguin.iml
+/projectSettingsUpdater.xml
+# Ignored default folder with query files
+/queries/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
+# Editor-based HTTP Client requests
+/httpRequests/
diff --git a/.idea/.idea.Codename Penguin/.idea/encodings.xml b/.idea/.idea.Codename Penguin/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/.idea/.idea.Codename Penguin/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Codename Penguin/.idea/indexLayout.xml b/.idea/.idea.Codename Penguin/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.Codename Penguin/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Codename Penguin/.idea/vcs.xml b/.idea/.idea.Codename Penguin/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.Codename Penguin/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/InputSystem_Actions.inputactions b/Assets/InputSystem_Actions.inputactions
index 1a12cb9..89ea999 100644
--- a/Assets/InputSystem_Actions.inputactions
+++ b/Assets/InputSystem_Actions.inputactions
@@ -1,4 +1,5 @@
{
+ "version": 1,
"name": "InputSystem_Actions",
"maps": [
{
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 177d4ba..f962cd2 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -119,6 +119,183 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
+--- !u!1 &319279591
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+ m_Father: {fileID: 0}
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+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::IceBlockPush
+ contactForce: 4
+ StartPos: {x: 0.39, y: 1.51404, z: -0.49877}
--- !u!1 &330585543
GameObject:
m_ObjectHideFlags: 0
@@ -179,7 +356,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
- field of view: 60
+ field of view: 44.2
orthographic: 0
orthographic size: 5
m_Depth: -1
@@ -205,13 +382,13 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalRotation: {x: 0.55593294, y: 0, z: 0, w: 0.8312272}
+ m_LocalPosition: {x: 0, y: 30.1, z: -11.65}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_LocalEulerAnglesHint: {x: 67.55, y: 0, z: 0}
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- component: {fileID: 955231356}
- component: {fileID: 955231355}
- - component: {fileID: 955231354}
+ - component: {fileID: 955231360}
m_Layer: 0
m_Name: Penguin
m_TagString: Untagged
@@ -453,31 +630,6 @@ GameObject:
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m_StaticEditorFlags: 0
m_IsActive: 1
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m_ObjectHideFlags: 0
@@ -501,7 +653,7 @@ Rigidbody:
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
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+ m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 116
m_CollisionDetection: 0
@@ -553,7 +705,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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@@ -594,7 +746,68 @@ Transform:
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serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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+ m_Name:
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+ speed: 6
+ rb: {fileID: 0}
+ StartPos: {x: -15.5, y: 1.23, z: 12.73}
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+ - component: {fileID: 1604116871}
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+ m_Name: Pit
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
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+ m_StaticEditorFlags: 0
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+ m_Script: {fileID: 11500000, guid: e7c1c3fec0605d746bddf36d1b260908, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::Pit
+ player: {fileID: 955231360}
+ ice: {fileID: 319279598}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
@@ -720,5 +933,7 @@ SceneRoots:
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- {fileID: 410087041}
- {fileID: 832575519}
- - {fileID: 955231359}
- {fileID: 1736681595}
+ - {fileID: 955231359}
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..a537fe9
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 785f855e08bca544bbe413cdafbd9f83
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/IceBlockPush.cs b/Assets/Scripts/IceBlockPush.cs
new file mode 100644
index 0000000..8581b06
--- /dev/null
+++ b/Assets/Scripts/IceBlockPush.cs
@@ -0,0 +1,43 @@
+using System;
+using UnityEngine;
+
+public class IceBlockPush : MonoBehaviour
+{
+ [SerializeField] float contactForce = 2.5f;
+ private Rigidbody rb;
+ [SerializeField] private Vector3 StartPos;
+
+ private void Start()
+ {
+ rb = GetComponent();
+ }
+
+ private void OnTriggerStay(Collider other)
+ {
+
+ if (other.GetComponent())
+ {
+ Push(other.transform.position);
+ }
+ }
+
+ private void Push(Vector3 position)
+ {
+ Vector3 diffrenceVector = rb.transform.position - position;
+ diffrenceVector.y = 0;
+ //jetzt Vecort auf rechts,links, oben oder unten
+ Vector3 directionVector =
+ Mathf.Abs(diffrenceVector.x) > Mathf.Abs(diffrenceVector.z)
+ ? new Vector3(Mathf.Sign(diffrenceVector.x), 0, 0)
+ : new Vector3(0, 0, Mathf.Sign(diffrenceVector.z));
+
+ //Debug.DrawRay(transform.position, directionVector * 3f, Color.red);
+
+ rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
+ }
+
+ public void Reset()
+ {
+ this.transform.position = StartPos;
+ }
+}
diff --git a/Assets/Scripts/IceBlockPush.cs.meta b/Assets/Scripts/IceBlockPush.cs.meta
new file mode 100644
index 0000000..fdfcd58
--- /dev/null
+++ b/Assets/Scripts/IceBlockPush.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e911d5b3b7fa4494dade3496bff2ee20
\ No newline at end of file
diff --git a/Assets/Scripts/Pit.cs b/Assets/Scripts/Pit.cs
new file mode 100644
index 0000000..78a0cde
--- /dev/null
+++ b/Assets/Scripts/Pit.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+public class Pit : MonoBehaviour
+{
+ public PlayerMove player;
+ public IceBlockPush ice;
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ player.Reset();
+ ice.Reset();
+ }
+ }
+}
diff --git a/Assets/Scripts/Pit.cs.meta b/Assets/Scripts/Pit.cs.meta
new file mode 100644
index 0000000..0f47c74
--- /dev/null
+++ b/Assets/Scripts/Pit.cs.meta
@@ -0,0 +1,2 @@
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+guid: e7c1c3fec0605d746bddf36d1b260908
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diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta
new file mode 100644
index 0000000..c3f214d
--- /dev/null
+++ b/Assets/Scripts/Player.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 28852a8ba199cdb458057abc041b9353
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/Scripts/Player/PlayerMove.cs b/Assets/Scripts/Player/PlayerMove.cs
new file mode 100644
index 0000000..e37e3b3
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerMove.cs
@@ -0,0 +1,31 @@
+using System;
+using UnityEngine;
+
+public class PlayerMove : MonoBehaviour
+{
+ [SerializeField] private float speed;
+ [SerializeField] private Rigidbody rb;
+ [SerializeField] private Vector3 StartPos;
+
+ private void Start()
+ {
+ rb = GetComponent();
+ }
+
+ void Update()
+ {
+ float horizontalInput = Input.GetAxis("Horizontal");
+ float verticalInput = Input.GetAxis("Vertical");
+
+ Vector3 moveDirection = new Vector3(horizontalInput,0, verticalInput);
+ moveDirection.Normalize();
+
+
+ transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
+ }
+
+ public void Reset()
+ {
+ this.transform.position = StartPos;
+ }
+}
diff --git a/Assets/Scripts/Player/PlayerMove.cs.meta b/Assets/Scripts/Player/PlayerMove.cs.meta
new file mode 100644
index 0000000..b2e013b
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerMove.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9b9bab48a629093449f53dc5ea63d752
\ No newline at end of file
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 1a62c0f..a021c65 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -922,7 +922,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
- activeInputHandler: 1
+ activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId: 6bf7e106-e255-49b6-a4d8-7eac0fd85005
framebufferDepthMemorylessMode: 0