From 087265d63e92b620342f897f42ab71a08dd31a1f Mon Sep 17 00:00:00 2001 From: JoansLink00 Date: Sun, 25 Jan 2026 20:17:49 +0100 Subject: [PATCH] Pollish --- Assets/Art/IceBlock/IceBlock.mat | 4 +- Assets/Art/IceBroke/ice blocks.mat | 4 +- Assets/Art/igloo/igloo.mat | 4 +- .../PresetMaterials/M_StylizedColdWater.mat | 14 +- Assets/Scenes/SampleScene.unity | 142 +++++++++++++++++- Assets/Scripts/BearAwareness.cs | 6 +- Assets/Scripts/BearIsAwake.cs | 2 + Assets/Scripts/Goal.cs | 5 + Assets/Scripts/Player/PlayerMove.cs | 11 +- Assets/Water 1.mat | 137 ----------------- Assets/Water 1.mat.meta | 8 - Assets/Water.mat | 137 ----------------- Assets/Water.mat.meta | 8 - 13 files changed, 167 insertions(+), 315 deletions(-) delete mode 100644 Assets/Water 1.mat delete mode 100644 Assets/Water 1.mat.meta delete mode 100644 Assets/Water.mat delete mode 100644 Assets/Water.mat.meta diff --git a/Assets/Art/IceBlock/IceBlock.mat b/Assets/Art/IceBlock/IceBlock.mat index 92680e5..53edf7a 100644 --- a/Assets/Art/IceBlock/IceBlock.mat +++ b/Assets/Art/IceBlock/IceBlock.mat @@ -129,8 +129,8 @@ Material: - 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if (awarenessSlider.value >= (awarenessSlider.maxValue - 10)) + if (awareness >= (awarenessSlider.maxValue - 10)) { SilderColor.color = Color.red; } - else if (awarenessSlider.value >= (awarenessSlider.maxValue / 2)) + else if (awareness >= (awarenessSlider.maxValue / 2)) { SilderColor.color = Color.orange; } - else if (awarenessSlider.value <= (awarenessSlider.maxValue / 2) ) + else if (awareness <= (awarenessSlider.maxValue / 2) ) { SilderColor.color = Color.darkGreen; } diff --git a/Assets/Scripts/BearIsAwake.cs b/Assets/Scripts/BearIsAwake.cs index 3d137da..0b1504c 100644 --- a/Assets/Scripts/BearIsAwake.cs +++ b/Assets/Scripts/BearIsAwake.cs @@ -85,6 +85,8 @@ public class BearIsAwake : MonoBehaviour { Debug.Log("What?"); StartCoroutine(DelayedAction()); + bearAwareness.awareness = 25; + bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue /2; } } diff --git a/Assets/Scripts/Goal.cs b/Assets/Scripts/Goal.cs index 464272a..1dc32a0 100644 --- a/Assets/Scripts/Goal.cs +++ b/Assets/Scripts/Goal.cs @@ -12,6 +12,11 @@ public class Goal : MonoBehaviour { Debug.Log("Win"); WinUI.SetActive(true); + + } + + if (WinUI.activeSelf) + { BackgroundManager.StopBG(); BackgroundManager.PlayBG(false,Win); } diff --git a/Assets/Scripts/Player/PlayerMove.cs b/Assets/Scripts/Player/PlayerMove.cs index 3512d84..0285d98 100644 --- a/Assets/Scripts/Player/PlayerMove.cs +++ b/Assets/Scripts/Player/PlayerMove.cs @@ -30,7 +30,8 @@ public class PlayerMove : MonoBehaviour public Slider awarenessSlider; private bool walking = true; - + + private Quaternion lastRotation; private void Start() { rb = GetComponent(); @@ -52,10 +53,12 @@ public class PlayerMove : MonoBehaviour if (!standUp.ispushing && horizontalInput == 1) { player.rotation = Quaternion.Euler(90f, 90f, 0f); + lastRotation = Quaternion.Euler(0f, 90f, 0f); } else if (!standUp.ispushing && horizontalInput == -1) { player.rotation = Quaternion.Euler(90f, 260f, 0f); + lastRotation = Quaternion.Euler(0f, 260f, 0f); } else if (horizontalInput == 1) { @@ -73,16 +76,19 @@ public class PlayerMove : MonoBehaviour { speed += speedincrease; } + } else if (verticalInput != 0 && vertical == true) { if (!standUp.ispushing && verticalInput == 1) { player.rotation = Quaternion.Euler(90f, 0f, 0f); + lastRotation = Quaternion.Euler(0f, 0f, 0f); } else if (!standUp.ispushing && verticalInput == -1) { player.rotation = Quaternion.Euler(90f, 180f, 0f); + lastRotation = Quaternion.Euler(0f, 180f, 0f); } else if (verticalInput == 1) { @@ -107,7 +113,7 @@ public class PlayerMove : MonoBehaviour StartCoroutine(Slide(slide)); if (!standUp.ispushing) { - 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