Beartimer anzeige und Pingu "death"

Sanel
JoansLink00 3 months ago
parent 7d6579dce7
commit 2a86b6211d

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@ -2620,6 +2696,10 @@ MonoBehaviour:
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@ -1,19 +1,36 @@
using System; using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class BearIsAwake : MonoBehaviour public class BearIsAwake : MonoBehaviour
{ {
public Transform Penguin; public Transform Penguin;
public Image bearTimer;
private float timer = 0f;
private bool wakingUp = false;
public BearAwareness bearAwareness;
public PositionReset penguinReset;
public PositionReset iceBlockReset;
private void Start() private void Start()
{ {
BearAwareness.HasWokenUp += IsAwake; BearAwareness.HasWokenUp += IsAwake;
} }
private void Update()
{
if (wakingUp)
{
timer += Time.deltaTime;
bearTimer.fillAmount = timer / bearAwareness.timeToWakeUp;
}
}
public void IsAwake(float time) public void IsAwake(float time)
{ {
wakingUp = true;
StartCoroutine(SleepIsOver(time)); StartCoroutine(SleepIsOver(time));
} }
@ -32,6 +49,8 @@ public class BearIsAwake : MonoBehaviour
if (hit.collider.name == "StandUpCollider") if (hit.collider.name == "StandUpCollider")
{ {
Debug.Log("Your Dead!"); Debug.Log("Your Dead!");
penguinReset.Reset();
iceBlockReset.Reset();
} }
else else
{ {
@ -39,7 +58,9 @@ public class BearIsAwake : MonoBehaviour
} }
} }
wakingUp = false;
timer = 0f;
bearTimer.fillAmount = 0;
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f); Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
} }
} }

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