JoansLink00 3 months ago
parent 58119f52b9
commit 4731404294

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@ -13,9 +13,11 @@ public class BearAwareness : MonoBehaviour
public static event Action<float> HasWokenUp; public static event Action<float> HasWokenUp;
public float timeToWakeUp = 2f; public float timeToWakeUp = 4f;
public AudioClip Awake; public AudioClip Awake;
public static bool isPaused = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
@ -36,15 +38,14 @@ public class BearAwareness : MonoBehaviour
//awareness += noice; //awareness += noice;
awarenessSlider.value += noice; awarenessSlider.value += noice;
if (awareness >= awarenessSlider.maxValue) if (awarenessSlider.value >= awarenessSlider.maxValue)
{ {
isPaused = true;
SoundEffectManager.Play("Alert"); SoundEffectManager.Play("Alert");
BackgroundManager.StopBG(); BackgroundManager.StopBG();
BackgroundManager.PlayBG(true,Awake); BackgroundManager.PlayBG(true,Awake);
StopAllCoroutines();
Debug.Log("Bear is awake now!"); Debug.Log("Bear is awake now!");
HasWokenUp.Invoke(timeToWakeUp); HasWokenUp.Invoke(timeToWakeUp);
StartCoroutine(Decrease(2));
} }
} }
@ -53,6 +54,13 @@ public class BearAwareness : MonoBehaviour
while (true) while (true)
{ {
Debug.Log(isPaused);
while (isPaused)
{
Debug.Log("Pause");
}
yield return new WaitForSeconds(delay); yield return new WaitForSeconds(delay);
awarenessSlider.value -= 2; awarenessSlider.value -= 2;

@ -95,7 +95,8 @@ public class BearIsAwake : MonoBehaviour
} }
elapsed += Time.deltaTime; elapsed += Time.deltaTime;
} }
BearAwareness.isPaused = false;
//if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance)) //if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
//{ //{
@ -129,6 +130,7 @@ public class BearIsAwake : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
BearAwareness.isPaused = true;
SoundEffectManager.Play("Alert"); SoundEffectManager.Play("Alert");
BackgroundManager.StopBG(); BackgroundManager.StopBG();
BackgroundManager.PlayBG(true,Awake); BackgroundManager.PlayBG(true,Awake);

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