Add Audio und Bär wacht auf wenn ihn was berührt
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m_EditorClassIdentifier: Assembly-CSharp::BearAwareness
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awareness: 0
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awarenessSlider: {fileID: 1158125514}
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awarenessSlider: {fileID: 1158125514}
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SilderColor: {fileID: 390980521}
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SilderColor: {fileID: 390980521}
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timeToWakeUp: 2
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timeToWakeUp: 2
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@@ -2644,6 +2645,7 @@ GameObject:
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bearTimer: {fileID: 827642026}
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bearAwareness: {fileID: 1034880021}
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thingstoReset: []
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||||||
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--- !u!65 &2083282012
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--- !u!1 &2123298904
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--- !u!1 &2123298904
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@@ -5,7 +5,7 @@ using UnityEngine.UI;
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public class BearAwareness : MonoBehaviour
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public class BearAwareness : MonoBehaviour
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{
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{
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private int awareness;
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public int awareness;
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public Slider awarenessSlider;
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public Slider awarenessSlider;
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public Image SilderColor;
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public Image SilderColor;
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|||||||
@@ -56,6 +56,9 @@ public class BearIsAwake : MonoBehaviour
|
|||||||
{
|
{
|
||||||
things.Reset();
|
things.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bearAwareness.awareness = 0;
|
||||||
|
bearAwareness.awarenessSlider.value = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -68,4 +71,11 @@ public class BearIsAwake : MonoBehaviour
|
|||||||
bearTimer.fillAmount = 0;
|
bearTimer.fillAmount = 0;
|
||||||
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
bearAwareness.awareness = 50;
|
||||||
|
bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue;
|
||||||
|
IsAwake(bearAwareness.timeToWakeUp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user