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10)) + { + SilderColor.color = Color.red; + } + else if (awareness >= (awarenessSlider.maxValue / 2)) + { + SilderColor.color = Color.orange; + } + else if (awareness <= (awarenessSlider.maxValue / 2) ) + { + + SilderColor.color = Color.darkGreen; + + } + + } + + void IncreaseAwareness(int noice) + { + awareness += noice; + awarenessSlider.value = awareness; + + if (awareness >= awarenessSlider.maxValue) + { + Debug.Log("Bear is awake now!"); + HasWokenUp.Invoke(timeToWakeUp); + } + } + + IEnumerator Decrease(float delay) + { + + while (true) + { + yield return new WaitForSeconds(5); + + awarenessSlider.value -= 5; + } + } +} diff --git a/Assets/Scripts/BearAwareness.cs.meta b/Assets/Scripts/BearAwareness.cs.meta new file mode 100644 index 0000000..0b93df5 --- /dev/null +++ b/Assets/Scripts/BearAwareness.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9d065ef101ba1aa4287712ed4364f254 \ No newline at end of file diff --git a/Assets/Scripts/BearIsAwake.cs b/Assets/Scripts/BearIsAwake.cs new file mode 100644 index 0000000..5ae0ffc --- /dev/null +++ b/Assets/Scripts/BearIsAwake.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using UnityEngine; + +public class BearIsAwake : MonoBehaviour +{ + public Transform Penguin; + + + private void Start() + { + BearAwareness.HasWokenUp += IsAwake; + } + + public void IsAwake(float time) + { + StartCoroutine(SleepIsOver(time)); + } + + IEnumerator SleepIsOver(float time) + { + yield return new WaitForSeconds(time); + + Vector3 direction = Penguin.position - transform.position; + float distance = direction.magnitude; + direction.Normalize(); // Wichtig: Raycast braucht eine normierte Richtung + + + if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance)) + { + Debug.Log("Getroffen: " + hit.collider.name); + if (hit.collider.name == "StandUpCollider") + { + Debug.Log("Your Dead!"); + } + else + { + Debug.Log("What?"); + } + + } + + Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f); + } +} diff --git a/Assets/Scripts/BearIsAwake.cs.meta b/Assets/Scripts/BearIsAwake.cs.meta new file mode 100644 index 0000000..18ceaf5 --- /dev/null +++ b/Assets/Scripts/BearIsAwake.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 682ff406ef701fc47849b6c2a3e3473e \ No newline at end of file diff --git a/Assets/Scripts/Noice.cs b/Assets/Scripts/Noice.cs new file mode 100644 index 0000000..be712e3 --- /dev/null +++ b/Assets/Scripts/Noice.cs @@ -0,0 +1,14 @@ +using Unity.VisualScripting; +using UnityEngine; +using System; + +public class Noice : MonoBehaviour +{ + public static event Action OnMakeNoice; + public int noice; + private void OnTriggerEnter(Collider other) + { + if (other.isTrigger) return; + OnMakeNoice.Invoke(noice); + } +} diff --git a/Assets/Scripts/Noice.cs.meta b/Assets/Scripts/Noice.cs.meta new file mode 100644 index 0000000..f9d6803 --- /dev/null +++ b/Assets/Scripts/Noice.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e7bd60a7c0041e044b3f3b515418222e \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerMove.cs b/Assets/Scripts/Player/PlayerMove.cs index b645425..c5b7ab2 100644 --- a/Assets/Scripts/Player/PlayerMove.cs +++ b/Assets/Scripts/Player/PlayerMove.cs @@ -79,48 +79,6 @@ public class PlayerMove : MonoBehaviour } - private void Move(float _horizontalInput, float _verticalInput) - { - if (_horizontalInput != 0 && horizontal == true) - { - if (!standUp.ispushing) - { - transform.rotation = Quaternion.Euler(0f, 0f, 90f); - } - vertical = false; - moveDirection = new Vector3(_horizontalInput,0, 0); - moveDirection.Normalize(); - - if (!vertical && speed <= maxspeed && !standUp.ispushing) - { - speed += speedincrease; - } - } - else if (_verticalInput != 0 && vertical == true) - { - if (!standUp.ispushing) - { - transform.rotation = Quaternion.Euler(90f, 0f, 0f); - } - horizontal = false; - moveDirection = new Vector3(0, 0, _verticalInput); - moveDirection.Normalize(); - - if (!horizontal && speed <= maxspeed && !standUp.ispushing) - { - speed += speedincrease; - } - - } - // else - // { - // StartCoroutine(Slide(slide)); - // transform.rotation = Quaternion.Euler(0f, 0f, 0f); - // } - // - // transform.Translate(moveDirection * speed * Time.deltaTime, Space.World); - //Debug.Log(moveDirection); - } IEnumerator Slide(float delay) { diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 40d9f69..19608ce 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -12,7 +12,7 @@ TagManager: - - Water - UI - - + - Player - - -