Sanel
JoansLink00 3 months ago
parent e38a2b05e7
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@ -3278,6 +3811,7 @@ GameObject:
- component: {fileID: 2036779152}
- component: {fileID: 2036779151}
- component: {fileID: 2036779150}
- component: {fileID: 2036779153}
m_Layer: 0
m_Name: SoundEffectManager
m_TagString: Untagged
@ -3312,30 +3846,22 @@ MonoBehaviour:
- {fileID: 8300000, guid: f0e6d15a4e5f5d7478f9f666c67e5079, type: 3}
- name: Ice Crack
audioClips:
- {fileID: 8300000, guid: 6441767e1c7fe6c4ebc01fa691f9d99b, type: 3}
- {fileID: 8300000, guid: b3faeef07c98a824b94e3b279c12991a, type: 3}
- name: Ice Push
audioClips:
- {fileID: 8300000, guid: ffee7b34b0132a54b9ffb7b8ce9023e0, type: 3}
- name: Penguin Sound
audioClips:
- {fileID: 8300000, guid: f089dda9b4e4ee5459b0c508924da4e7, type: 3}
- name: Walk
- name: Slide
audioClips:
- {fileID: 8300000, guid: 68f9abc943ab26c4ab7e24916d16de27, type: 3}
- {fileID: 8300000, guid: 2bb17bb4a8d5d8f439d066c05b80e92f, type: 3}
- name: Win
audioClips:
- {fileID: 8300000, guid: a20ec42fa299fe443a2b51d8a27c7203, type: 3}
- {fileID: 8300000, guid: 495af6dd9f83a3a4880dac8ca48188f6, type: 3}
- {fileID: 8300000, guid: 49696eb97572bf946a581846bd0c97f0, type: 3}
- name: Wind
audioClips:
- {fileID: 8300000, guid: 3c5dff61304476140958608b695b1b55, type: 3}
- name: Watching
audioClips:
- {fileID: 8300000, guid: fa17c554439ccbb4eb4a792d4335967d, type: 3}
- name: BG
- name: Pit
audioClips:
- {fileID: 8300000, guid: 94300bef8b4bbfb4dbd10e9dad3e7ac6, type: 3}
- {fileID: 8300000, guid: cb9df4df2c1086c41b80de160cca7d86, type: 3}
--- !u!82 &2036779151
AudioSource:
m_ObjectHideFlags: 0
@ -3349,7 +3875,7 @@ AudioSource:
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Volume: 0.4
m_Pitch: 1
Loop: 0
Mute: 0
@ -3448,6 +3974,19 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2036779153
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2036779149}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 184172b3257bd764283336d08477bacd, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SoundEffectManager
sfxSlider: {fileID: 1272165864}
--- !u!1 &2083282006
GameObject:
m_ObjectHideFlags: 0
@ -3535,7 +4074,7 @@ Transform:
m_GameObject: {fileID: 2083282006}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.2, y: 0.81, z: 18.41}
m_LocalPosition: {x: -1.4, y: 0.81, z: 18.41}
m_LocalScale: {x: 6, y: 6, z: 6}
m_ConstrainProportionsScale: 0
m_Children:
@ -3560,6 +4099,8 @@ MonoBehaviour:
bearTimer: {fileID: 827642026}
bearAwareness: {fileID: 1034880021}
thingstoReset: []
BG: {fileID: 8300000, guid: 94300bef8b4bbfb4dbd10e9dad3e7ac6, type: 3}
Awake: {fileID: 8300000, guid: fa17c554439ccbb4eb4a792d4335967d, type: 3}
--- !u!65 &2083282012
BoxCollider:
m_ObjectHideFlags: 0
@ -3579,7 +4120,7 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1.58, y: 1.64, z: 1.55}
m_Size: {x: 1.4, y: 1.64, z: 1.23}
m_Center: {x: -0.09, y: 0, z: 0}
--- !u!65 &2083282013
BoxCollider:
@ -3600,7 +4141,7 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1.58, y: 1.64, z: 1.55}
m_Size: {x: 1.4, y: 1.64, z: 1.23}
m_Center: {x: -0.09, y: 0, z: 0}
--- !u!1 &2105121212
GameObject:
@ -4822,3 +5363,4 @@ SceneRoots:
- {fileID: 3261750014615689023}
- {fileID: 2036779152}
- {fileID: 741902675}
- {fileID: 1902048223}

@ -0,0 +1,42 @@
using UnityEngine;
public class BackgroundManager : MonoBehaviour
{
private static AudioSource audioSource;
public AudioClip BG;
private void Awake()
{
audioSource = GetComponent<AudioSource>();
}
void Start()
{
if (BG != null)
{
PlayBG(false,BG);
}
}
public static void PlayBG(bool resetSong, AudioClip clip = null)
{
if (clip != null)
{
audioSource.clip = clip;
}
if (audioSource.clip != null)
{
if (resetSong)
{
audioSource.Stop();
}
audioSource.Play();
}
}
public static void StopBG()
{
audioSource.Pause();
}
}

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: af6819c62fb95894485dace7bf3f0c4b

@ -24,7 +24,7 @@ public class SoundEffectLibrary : MonoBehaviour
public AudioClip GetRandomClip(string name)
{
if (!soundDictionary.ContainsKey(name))
if (soundDictionary.ContainsKey(name))
{
List<AudioClip> audioClips = soundDictionary[name];
if(audioClips.Count > 0)

@ -0,0 +1,43 @@
using System;
using UnityEngine;
using UnityEngine.UI;
public class SoundEffectManager : MonoBehaviour
{
private static AudioSource audioSource;
private static SoundEffectLibrary soundEffectLibrary;
[SerializeField] private Slider sfxSlider;
private void Awake()
{
audioSource = GetComponent<AudioSource>();
soundEffectLibrary = GetComponent<SoundEffectLibrary>();
}
public static void Play(string soundName)
{
AudioClip audioClip = soundEffectLibrary.GetRandomClip(soundName);
if (audioClip != null)
{
audioSource.PlayOneShot(audioClip);
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
sfxSlider.onValueChanged.AddListener(delegate {OnValueChanged();});
}
public static void SetVolume(float volume)
{
audioSource.volume = volume;
}
public void OnValueChanged()
{
SetVolume(sfxSlider.value);
}
}

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 184172b3257bd764283336d08477bacd

@ -14,6 +14,8 @@ public class BearAwareness : MonoBehaviour
public static event Action<float> HasWokenUp;
public float timeToWakeUp = 2f;
public AudioClip Awake;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
@ -36,6 +38,9 @@ public class BearAwareness : MonoBehaviour
if (awareness >= awarenessSlider.maxValue)
{
SoundEffectManager.Play("Alert");
BackgroundManager.StopBG();
BackgroundManager.PlayBG(true,Awake);
StopAllCoroutines();
Debug.Log("Bear is awake now!");
HasWokenUp.Invoke(timeToWakeUp);
@ -52,6 +57,7 @@ public class BearAwareness : MonoBehaviour
awarenessSlider.value -= 2;
awareness -= 2;
SoundEffectManager.Play("Bear Sleep");
}
}

@ -15,6 +15,9 @@ public class BearIsAwake : MonoBehaviour
public PositionReset[] thingstoReset;
private bool isWaiting = false;
public AudioClip BG;
public AudioClip Awake;
private void Start()
{
BearAwareness.HasWokenUp += IsAwake;
@ -43,45 +46,90 @@ public class BearIsAwake : MonoBehaviour
{
yield return new WaitForSeconds(time);
Vector3 direction = Penguin.position - transform.position;
float distance = direction.magnitude;
direction.Normalize();
//Vector3 direction = Penguin.position - transform.position;
//float distance = direction.magnitude;
//direction.Normalize();
float elapsed = 0f;
if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
{
Debug.Log("Getroffen: " + hit.collider.name);
if (hit.collider.name == "StandUpCollider")
{
Debug.Log("Your Dead!");
foreach (PositionReset things in thingstoReset)
while (elapsed < 2f)
{
foreach (PositionReset things in thingstoReset)
{
if (things.GetComponent<PlayerMove>() != null)
{
things.Reset();
Vector3 dir = things.transform.position - transform.position;
float distance = dir.magnitude;
if (Physics.Raycast(transform.position, dir.normalized, out RaycastHit hit, distance))
{
Debug.Log($"Ray zu {things.name} trifft {hit.collider.name}");
if (hit.collider.name == "StandUpCollider")
{
Debug.Log("Your Dead!");
foreach (PositionReset objekts in thingstoReset)
{
objekts.Reset();
SoundEffectManager.Play("Fail");
}
bearAwareness.awareness = 0;
bearAwareness.awarenessSlider.value = 0;
wakingUp = false;
timer = 0f;
bearTimer.fillAmount = 0;
}
else if(!isWaiting)
{
Debug.Log("What?");
StartCoroutine(DelayedAction());
}
}
Debug.DrawLine(transform.position, things.transform.position, Color.red);
}
bearAwareness.awareness = 0;
bearAwareness.awarenessSlider.value = 0;
wakingUp = false;
timer = 0f;
bearTimer.fillAmount = 0;
}
else if(!isWaiting)
{
Debug.Log("What?");
StartCoroutine(DelayedAction());
}
}
}
elapsed += Time.deltaTime;
}
//if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
//{
// Debug.Log("Getroffen: " + hit.collider.name);
// if (hit.collider.name == "StandUpCollider")
// {
// Debug.Log("Your Dead!");
// foreach (PositionReset things in thingstoReset)
// {
// things.Reset();
// }
//
// bearAwareness.awareness = 0;
// bearAwareness.awarenessSlider.value = 0;
//
// wakingUp = false;
// timer = 0f;
// bearTimer.fillAmount = 0;
// }
// else if(!isWaiting)
// {
// Debug.Log("What?");
// StartCoroutine(DelayedAction());
// }
//
//
//}
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
}
private void OnTriggerEnter(Collider other)
{
SoundEffectManager.Play("Alert");
BackgroundManager.StopBG();
BackgroundManager.PlayBG(true,Awake);
bearAwareness.awareness = 50;
bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue;
IsAwake(bearAwareness.timeToWakeUp);
@ -97,6 +145,8 @@ public class BearIsAwake : MonoBehaviour
bearTimer.fillAmount = 0;
isWaiting = false;
Debug.Log("Back to Sleep");
BackgroundManager.StopBG();
BackgroundManager.PlayBG(false,BG);
}
}

@ -5,12 +5,15 @@ using UnityEngine.UI;
public class Goal : MonoBehaviour
{
public GameObject WinUI;
public AudioClip Win;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "IceBlock")
{
Debug.Log("Win");
WinUI.SetActive(true);
BackgroundManager.StopBG();
BackgroundManager.PlayBG(false,Win);
}
}
}

@ -20,6 +20,13 @@ public class IceBlockPush : MonoBehaviour
}
}
private void OnTriggerEnter(Collider other)
{
if (other.GetComponent<CapsuleCollider>())
{
SoundEffectManager.Play("Ice Push");
}
}
private void Push(Vector3 position)
{
Vector3 diffrenceVector = rb.transform.position - position;
@ -33,5 +40,6 @@ public class IceBlockPush : MonoBehaviour
//Debug.DrawRay(transform.position, directionVector * 3f, Color.red);
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
}
}

@ -10,5 +10,14 @@ public class Noice : MonoBehaviour
{
if (other.isTrigger) return;
OnMakeNoice.Invoke(noice);
if (this.GetComponent<BoxCollider>() != null)
{
SoundEffectManager.Play("Ice Crack");
}
else
{
SoundEffectManager.Play("Crash");
}
}
}

@ -8,6 +8,7 @@ public class Pit : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.isTrigger) return;
SoundEffectManager.Play("Pit");
startmass = other.GetComponent<Rigidbody>().mass;
other.GetComponent<Rigidbody>().mass = 100;
other.GetComponent<Rigidbody>().mass = startmass;

@ -3,6 +3,7 @@ using System.Collections;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using Random = System.Random;
public class PlayerMove : MonoBehaviour
{
@ -34,6 +35,8 @@ public class PlayerMove : MonoBehaviour
{
rb = GetComponent<Rigidbody>();
standUp = GetComponentInChildren<StandUpCollider>();
StartCoroutine(MakeSound(7f));
}
void Update()
@ -113,6 +116,7 @@ public class PlayerMove : MonoBehaviour
{
StartCoroutine(Step(0.3f));
}
}
@ -135,5 +139,15 @@ public class PlayerMove : MonoBehaviour
}
IEnumerator MakeSound(float delay)
{
while (true)
{
yield return new WaitForSeconds(delay);
SoundEffectManager.Play("Penguin Sound");
}
}
}

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