Local Multiplayer

Sanel
JoansLink00 3 months ago
parent 4a4e3be216
commit a348f3c6a4

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@ -1111,6 +1178,8 @@ MonoBehaviour:
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inputNameVertical: Vertical 1
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speedincrease: 0.05
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@ -1457,6 +1727,7 @@ SceneRoots:
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@ -18,23 +18,26 @@ public class PlayerMove : MonoBehaviour
bool vertical;
private bool horizontal;
[SerializeField] private StandUpCollider standUp;
[SerializeField] StandUpCollider standUp;
[SerializeField] private string inputNameHorizontal;
[SerializeField] private string inputNameVertical;
private void Start()
{
rb = GetComponent<Rigidbody>();
standUp = FindAnyObjectByType(typeof(StandUpCollider)) as StandUpCollider;
standUp = GetComponentInChildren<StandUpCollider>();
}
void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
float horizontalInput = Input.GetAxis(inputNameHorizontal);
float verticalInput = Input.GetAxis(inputNameVertical);
horizontalInput = Mathf.Round(horizontalInput);
verticalInput = Mathf.Round(verticalInput);
if (horizontalInput != 0 && horizontal == true)
{
if (!standUp.ispushing)
@ -49,7 +52,6 @@ public class PlayerMove : MonoBehaviour
{
speed += speedincrease;
}
}
else if (verticalInput != 0 && vertical == true)
{
@ -65,20 +67,60 @@ public class PlayerMove : MonoBehaviour
{
speed += speedincrease;
}
}
else
{
StartCoroutine(Slide(slide));
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
}
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
private void Move(float _horizontalInput, float _verticalInput)
{
if (_horizontalInput != 0 && horizontal == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(0f, 0f, 90f);
}
vertical = false;
moveDirection = new Vector3(_horizontalInput,0, 0);
moveDirection.Normalize();
if (!vertical && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
else if (_verticalInput != 0 && vertical == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(90f, 0f, 0f);
}
horizontal = false;
moveDirection = new Vector3(0, 0, _verticalInput);
moveDirection.Normalize();
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
// else
// {
// StartCoroutine(Slide(slide));
// transform.rotation = Quaternion.Euler(0f, 0f, 0f);
// }
//
// transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
//Debug.Log(moveDirection);
}
IEnumerator Slide(float delay)
{

@ -6,11 +6,11 @@ InputManager:
serializedVersion: 2
m_Axes:
- serializedVersion: 3
m_Name: Horizontal
m_Name: Horizontal 1
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
negativeButton:
positiveButton:
altNegativeButton: a
altPositiveButton: d
gravity: 3
@ -22,11 +22,27 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
m_Name: Horizontal 2
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical 1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton: s
altPositiveButton: w
gravity: 3
@ -37,6 +53,22 @@ InputManager:
type: 0
axis: 0
joyNum: 0
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m_Name: Vertical 2
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
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dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
@ -485,3 +517,4 @@ InputManager:
type: 2
axis: 5
joyNum: 0
m_UsePhysicalKeys: 1

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