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@ -26,21 +26,7 @@ public class BearAwareness : MonoBehaviour
private void Update() private void Update()
{ {
if (awareness >= (awarenessSlider.maxValue - 10)) ChangeSliderColor();
{
SilderColor.color = Color.red;
}
else if (awareness >= (awarenessSlider.maxValue / 2))
{
SilderColor.color = Color.orange;
}
else if (awareness <= (awarenessSlider.maxValue / 2) )
{
SilderColor.color = Color.darkGreen;
}
} }
void IncreaseAwareness(int noice) void IncreaseAwareness(int noice)
@ -63,6 +49,24 @@ public class BearAwareness : MonoBehaviour
yield return new WaitForSeconds(5); yield return new WaitForSeconds(5);
awarenessSlider.value -= 5; awarenessSlider.value -= 5;
awareness -= 5;
}
}
void ChangeSliderColor()
{
if (awareness >= (awarenessSlider.maxValue - 10))
{
SilderColor.color = Color.red;
}
else if (awareness >= (awarenessSlider.maxValue / 2))
{
SilderColor.color = Color.orange;
}
else if (awareness <= (awarenessSlider.maxValue / 2) )
{
SilderColor.color = Color.darkGreen;
} }
} }
} }

@ -1,19 +1,36 @@
using System; using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class BearIsAwake : MonoBehaviour public class BearIsAwake : MonoBehaviour
{ {
public Transform Penguin; public Transform Penguin;
public Image bearTimer;
private float timer = 0f;
private bool wakingUp = false;
public BearAwareness bearAwareness;
public PositionReset penguinReset;
public PositionReset iceBlockReset;
private void Start() private void Start()
{ {
BearAwareness.HasWokenUp += IsAwake; BearAwareness.HasWokenUp += IsAwake;
} }
private void Update()
{
if (wakingUp)
{
timer += Time.deltaTime;
bearTimer.fillAmount = timer / bearAwareness.timeToWakeUp;
}
}
public void IsAwake(float time) public void IsAwake(float time)
{ {
wakingUp = true;
StartCoroutine(SleepIsOver(time)); StartCoroutine(SleepIsOver(time));
} }
@ -32,6 +49,8 @@ public class BearIsAwake : MonoBehaviour
if (hit.collider.name == "StandUpCollider") if (hit.collider.name == "StandUpCollider")
{ {
Debug.Log("Your Dead!"); Debug.Log("Your Dead!");
penguinReset.Reset();
iceBlockReset.Reset();
} }
else else
{ {
@ -39,7 +58,9 @@ public class BearIsAwake : MonoBehaviour
} }
} }
wakingUp = false;
timer = 0f;
bearTimer.fillAmount = 0;
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f); Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
} }
} }

@ -23,6 +23,8 @@ public class PlayerMove : MonoBehaviour
[SerializeField] private string inputNameHorizontal; [SerializeField] private string inputNameHorizontal;
[SerializeField] private string inputNameVertical; [SerializeField] private string inputNameVertical;
public Transform player;
private void Start() private void Start()
{ {
@ -40,9 +42,21 @@ public class PlayerMove : MonoBehaviour
if (horizontalInput != 0 && horizontal == true) if (horizontalInput != 0 && horizontal == true)
{ {
if (!standUp.ispushing) if (!standUp.ispushing && horizontalInput == 1)
{
player.rotation = Quaternion.Euler(90f, 90f, 0f);
}
else if (!standUp.ispushing && horizontalInput == -1)
{
player.rotation = Quaternion.Euler(90f, 260f, 0f);
}
else if (horizontalInput == 1)
{
player.rotation = Quaternion.Euler(0f, 90f, 0f);
}
else if (horizontalInput == -1)
{ {
transform.rotation = Quaternion.Euler(0f, 0f, 90f); player.rotation = Quaternion.Euler(0f, 260f, 0f);
} }
vertical = false; vertical = false;
moveDirection = new Vector3(horizontalInput,0, 0); moveDirection = new Vector3(horizontalInput,0, 0);
@ -55,9 +69,21 @@ public class PlayerMove : MonoBehaviour
} }
else if (verticalInput != 0 && vertical == true) else if (verticalInput != 0 && vertical == true)
{ {
if (!standUp.ispushing) if (!standUp.ispushing && verticalInput == 1)
{ {
transform.rotation = Quaternion.Euler(90f, 0f, 0f); player.rotation = Quaternion.Euler(90f, 0f, 0f);
}
else if (!standUp.ispushing && verticalInput == -1)
{
player.rotation = Quaternion.Euler(90f, 180f, 0f);
}
else if (verticalInput == 1)
{
player.rotation = Quaternion.Euler(0f, 0f, 0f);
}
else if (verticalInput == -1)
{
player.rotation = Quaternion.Euler(0f, 180f, 0f);
} }
horizontal = false; horizontal = false;
moveDirection = new Vector3(0, 0, verticalInput); moveDirection = new Vector3(0, 0, verticalInput);
@ -72,11 +98,13 @@ public class PlayerMove : MonoBehaviour
else else
{ {
StartCoroutine(Slide(slide)); StartCoroutine(Slide(slide));
transform.rotation = Quaternion.Euler(0f, 0f, 0f); if (!standUp.ispushing)
{
player.rotation = Quaternion.Euler(0f, 0f, 0f);
}
} }
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World); transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
} }

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