using Unity.VisualScripting; using UnityEngine; using System; public class Noice : MonoBehaviour { public static event Action OnMakeNoice; public int noice; private void OnTriggerEnter(Collider other) { if (other.isTrigger) return; OnMakeNoice.Invoke(noice); if (this.GetComponent() != null) { SoundEffectManager.Play("Ice Crack"); } else { SoundEffectManager.Play("Crash"); } } }