using UnityEngine; public class StandUpCollider : MonoBehaviour { public bool ispushing; private void OnTriggerEnter(Collider other) { IceBlockPush block = other.gameObject.GetComponent(); if (block != null) { ispushing = true; } } private void OnTriggerExit(Collider other) { IceBlockPush block = other.gameObject.GetComponent(); if (block != null) { ispushing = false; } } }