using System; using UnityEngine; public class Pit : MonoBehaviour { public PlayerMove player; public IceBlockPush ice; // // // Update is called once per frame // void Update() // { // if (Input.GetKeyDown(KeyCode.Space)) // { // player.Reset(); // ice.Reset(); // } // } private void OnTriggerEnter(Collider other) { if (other.GetComponent()) { player.Reset(); } else if(other.GetComponent()) { ice.Reset(); } } }