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18 lines
474 B

using System;
using UnityEngine;
using UnityEngine.Serialization;
public class Pit : MonoBehaviour
{
public float startmass;
private void OnTriggerEnter(Collider other)
{
if (other.isTrigger) return;
SoundEffectManager.Play("Pit");
startmass = other.GetComponent<Rigidbody>().mass;
other.GetComponent<Rigidbody>().mass = 100;
other.GetComponent<Rigidbody>().mass = startmass;
other.GetComponent<PositionReset>().Reset();
}
}