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using System;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private Rigidbody rb;
[SerializeField] private Vector3 StartPos;
private void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
Vector3 moveDirection = new Vector3(horizontalInput,0, verticalInput);
moveDirection.Normalize();
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
}
public void Reset()
{
this.transform.position = StartPos;
}
}