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using Unity.VisualScripting;
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using UnityEngine;
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using System;
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public class Noice : MonoBehaviour
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{
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public static event Action<int> OnMakeNoice;
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public int noice;
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private void OnTriggerEnter(Collider other)
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{
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if (other.isTrigger) return;
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OnMakeNoice.Invoke(noice);
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}
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}
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