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517 B

using Unity.VisualScripting;
using UnityEngine;
using System;
public class Noice : MonoBehaviour
{
public static event Action<int> OnMakeNoice;
public int noice;
private void OnTriggerEnter(Collider other)
{
if (other.isTrigger) return;
OnMakeNoice.Invoke(noice);
if (this.GetComponent<BoxCollider>() != null)
{
SoundEffectManager.Play("Ice Crack");
}
else
{
SoundEffectManager.Play("Crash");
}
}
}