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31 lines
579 B

using System;
using UnityEngine;
public class Pit : MonoBehaviour
{
public PlayerMove player;
public IceBlockPush ice;
//
// // Update is called once per frame
// void Update()
// {
// if (Input.GetKeyDown(KeyCode.Space))
// {
// player.Reset();
// ice.Reset();
// }
// }
private void OnTriggerEnter(Collider other)
{
if (other.GetComponent<PlayerMove>())
{
player.Reset();
}
else if(other.GetComponent<IceBlockPush>())
{
ice.Reset();
}
}
}