Made basic quest setup

feature/quest_system
cblech 6 months ago
parent ba512508f8
commit 01daddee3b

@ -0,0 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cqcs80xsgygeb"]
[ext_resource type="PackedScene" uid="uid://2q1n6g2kj5er" path="res://prefabs/UI/Quest/QuestLog.tscn" id="1_7u5et"]
[node name="Book" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="QuestLog" parent="." instance=ExtResource("1_7u5et")]
layout_mode = 1
offset_left = 247.0
offset_top = 72.0
offset_right = -205.0
offset_bottom = -76.0
grow_horizontal = 1
grow_vertical = 1

@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=3 uid="uid://1iqqwh7d6xoh"]
[ext_resource type="Script" uid="uid://dwhee40ksubke" path="res://scripts/CSharp/Common/Quest/QuestListItemUi.cs" id="1_svwef"]
[node name="QuestListItem" type="Control"]
custom_minimum_size = Vector2(0, 30)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_svwef")
[node name="TitleButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[connection signal="pressed" from="TitleButton" to="." method="ClickedTitleButton"]

@ -0,0 +1,53 @@
[gd_scene load_steps=5 format=3 uid="uid://2q1n6g2kj5er"]
[ext_resource type="Script" uid="uid://c7ilqe2fmjyvx" path="res://scripts/CSharp/Common/Quest/QuestListUi.cs" id="1_17sli"]
[ext_resource type="Script" uid="uid://o1qpo0wdqlw3" path="res://scripts/CSharp/Common/Quest/QuestLog.cs" id="1_vc33n"]
[ext_resource type="PackedScene" uid="uid://1iqqwh7d6xoh" path="res://prefabs/UI/Quest/QuestListItem.tscn" id="2_fswdj"]
[ext_resource type="Script" uid="uid://b8mywolvj2yq7" path="res://scripts/CSharp/Common/Quest/QuestDescriptionUi.cs" id="4_1vy15"]
[node name="QuestLog" type="Control"]
custom_minimum_size = Vector2(700, 500)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -452.0
offset_bottom = -148.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_vc33n")
[node name="LeftPage" type="Control" parent="."]
layout_mode = 1
anchor_bottom = 1.0
offset_right = 350.0
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="LeftPage"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_17sli")
_questListItemPrefab = ExtResource("2_fswdj")
[node name="RightPage" type="Control" parent="."]
layout_mode = 1
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -350.0
grow_vertical = 2
[node name="Description" type="RichTextLabel" parent="RightPage"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_1vy15")
[connection signal="DetailQuestChanged" from="." to="RightPage/Description" method="UpdateText"]

@ -27,6 +27,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd" Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs" InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd" Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
[dialogic] [dialogic]

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://0aruj4lm74n6"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_kisdg"]
[resource]
script = ExtResource("1_kisdg")
id = "test_01"
title = "First Testing Quest"
description = "Do the first thing you do to complete this quest"
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://be1dmc6d2mxl5"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_t87fj"]
[resource]
script = ExtResource("1_t87fj")
id = "test_02"
title = "Second Testing Quest"
description = "Second my ass. Do what ever. I don't care"
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="QuestResource" load_steps=2 format=3 uid="uid://tmmnsg1bge2"]
[ext_resource type="Script" uid="uid://vji5lp4qc8pp" path="res://scripts/CSharp/Common/Quest/QuestResource.cs" id="1_y0umc"]
[resource]
script = ExtResource("1_y0umc")
id = "test_03"
title = "Third Testing Quest"
description = "I'd like to apologize for the second quest, he has some bad manners"
metadata/_custom_type_script = "uid://vji5lp4qc8pp"

@ -0,0 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://dbpsqfedlku4f"]
[ext_resource type="PackedScene" uid="uid://cqcs80xsgygeb" path="res://prefabs/UI/Book/Book.tscn" id="1_bd7dq"]
[ext_resource type="Script" uid="uid://cg0oqug38c81n" path="res://scripts/CSharp/Common/Quest/QuestTestingScript.cs" id="2_sv6jn"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test_01.tres" id="3_nhtae"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test_02.tres" id="4_kr4yw"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test_03.tres" id="5_4cktu"]
[node name="BabushkaTestsBook" type="Node"]
[node name="Book" parent="." instance=ExtResource("1_bd7dq")]
[node name="QuestTesting" type="Node" parent="."]
script = ExtResource("2_sv6jn")
_questsToActivate = Array[Object]([ExtResource("3_nhtae"), ExtResource("4_kr4yw"), ExtResource("5_4cktu")])

@ -0,0 +1,11 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Util;
public partial class QuestDescriptionUi : RichTextLabel
{
public void UpdateText(QuestLog questLog)
{
Text = questLog.currentDetailQuest?.description ?? "";
}
}

@ -0,0 +1,33 @@
#nullable enable
using System;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestListItemUi : Control
{
private Button TitleButton => GetNode<Button>("TitleButton");
private QuestResource? _questResource;
public void UpdateButton(QuestResource questResource)
{
_questResource = questResource;
ShowName(questResource.title);
TitleButton.Pressed += ClickedTitleButton;
}
private void ShowName(string questResourceTitle)
{
TitleButton.Text = questResourceTitle;
}
public void ClickedTitleButton()
{
var questLog = this.FindParentByType<QuestLog>();
if (_questResource == null)
{
throw new ArgumentNullException(nameof(_questResource), "QuestResource is null");
}
questLog.currentDetailQuest = _questResource;
}
}

@ -0,0 +1,42 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestListUi : VBoxContainer
{
[Export]
private PackedScene _questListItemPrefab;
public override void _EnterTree()
{
UpdateList();
}
public override void _Ready()
{
UpdateList();
}
public void UpdateList()
{
// delete children
foreach (Node child in GetChildren())
{
RemoveChild(child);
child.QueueFree();
}
// recreate children
var activeQuests = QuestManager.Instance.GetActiveQuests();
foreach (var questPair in activeQuests)
{
var questResource = questPair.Key;
var questStatus = questPair.Value;
var questListItem = _questListItemPrefab.Instantiate<QuestListItemUi>();
questListItem.UpdateButton(questResource);
AddChild(questListItem);
}
}
}

@ -0,0 +1,21 @@
#nullable enable
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestLog : Control
{
[Signal]
public delegate void DetailQuestChangedEventHandler(QuestLog questLog);
public QuestResource? currentDetailQuest
{
get => _currentDetailQuestBacking;
set
{
_currentDetailQuestBacking = value;
EmitSignalDetailQuestChanged(this);
}
}
private QuestResource? _currentDetailQuestBacking;
}

@ -0,0 +1,41 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Quest;
using QuestPair = KeyValuePair<QuestResource, QuestStatus>;
public partial class QuestManager : Node
{
public static QuestManager Instance { get; private set; }
public override void _EnterTree()
{
Instance = this;
}
private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
{
if (!_questStatus.TryGetValue(questResource, out var value))
{
value = new QuestStatus();
_questStatus.Add(questResource, value);
}
value.status = newStatus;
}
public IEnumerable<QuestPair> GetVisibleQuests()
{
return _questStatus.Where(qs => qs.Value.status != QuestStatus.Status.Hidden);
}
public IEnumerable<QuestPair> GetActiveQuests()
{
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Active);
}
}

@ -0,0 +1,13 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
[GlobalClass]
public partial class QuestResource : Resource
{
[Export]
public string id = "";
[Export]
public string title = "";
[Export(PropertyHint.MultilineText)]
public string description = "";
}

@ -0,0 +1,16 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestStatus : GodotObject
{
public enum Status
{
Hidden,
Active,
Done,
Canceled,
}
public Status status = Status.Hidden;
}

@ -0,0 +1,20 @@
using Godot;
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Quest;
using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource> _questsToActivate;
public override void _EnterTree()
{
foreach (var questResource in _questsToActivate)
{
QuestManager.Instance.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
}
}
}

@ -0,0 +1,17 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
public QuestResource questResource;
[Export]
public QuestStatus.Status toStatus;
public void Trigger()
{
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
}
}

@ -0,0 +1,26 @@
using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public static class NodeExtension
{
/// <summary>
/// Searches for a parent node of the specified type.
/// </summary>
/// <typeparam name="T">The type of the parent node to search for. The search is successful, when <code>searchedNode is T</code></typeparam>
/// <param name="self">The node from which to start the search.</param>
/// <returns>The parent node of type T if found, otherwise throws an exception.</returns>
public static T FindParentByType<T>(this Node self)
{
var parent = self.GetParent();
while (parent != null)
{
if (parent is T tParent)
{
return tParent;
}
parent = parent.GetParent();
}
throw new Exception($"Parent of type {typeof(T)} not found for node {self.Name}");
}
}
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