Renamed function to not sound like a unity signal

feature/implement_quests
jonathan 5 months ago
parent b621df5435
commit 06a270e916

@ -2416,7 +2416,7 @@ timeline = "quest2_tomatoes_end"
[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"] [connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"] [connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"] [connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="start"] [connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
[editable path="YSorted/Vesna"] [editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"] [editable path="YSorted/Brünnen/InteractionArea"]

@ -3,5 +3,5 @@ class_name DialogicStartSpecific
@export var timeline : String @export var timeline : String
func start(): func open():
Dialogic.start(timeline) Dialogic.start(timeline)

Loading…
Cancel
Save