🐛 fixed beet harvesting
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@@ -48,9 +48,6 @@ shape = SubResource("CircleShape2D_hiixr")
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[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
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[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
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_blueprint = ExtResource("3_agmuy")
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_blueprint = ExtResource("3_agmuy")
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[node name="PickupInteractionArea" parent="ReadyPlantInventoryItem" index="3"]
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_active = false
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[node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"]
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[node name="CollisionShape3D" parent="ReadyPlantInventoryItem/PickupInteractionArea/Area2D" index="0"]
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shape = SubResource("CircleShape2D_ae08q")
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shape = SubResource("CircleShape2D_ae08q")
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@@ -160,14 +160,16 @@ public partial class PlantBehaviour2D : Node2D
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_currentPlantSprite.Visible = false;
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_readyPlants);
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_currentPlantSprite = GetRandomSprite(_readyPlants);
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_currentPlantSprite.Visible = true;
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_currentPlantSprite.Visible = true;
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ActivatePickupAfterDelay(true);
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//ActivatePickupAfterDelay(true);
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SetActiveHarvestablePlant(true);
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break;
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break;
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case PlantState.Ready:
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case PlantState.Ready:
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_state = PlantState.None;
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_state = PlantState.None;
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if(_currentPlantSprite != null)
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = null;
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_currentPlantSprite = null;
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ActivatePickupAfterDelay(false);
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//ActivatePickupAfterDelay(false);
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SetActiveHarvestablePlant(false);
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break;
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break;
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default:
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default:
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break;
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break;
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