Renamed signal
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@@ -16,7 +16,7 @@ public partial class Fighter : Node2D
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[Signal] public delegate void DamageTakenEventHandler();
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[Signal] public delegate void AttackingEventHandler();
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[Signal] public delegate void DieingEventHandler();
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[Signal] public delegate void DyingEventHandler();
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private int _health;
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@@ -40,7 +40,7 @@ public partial class Fighter : Node2D
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private void Die()
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{
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_visualSprite.Scale = new Vector2(1, 0.3f);
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EmitSignalDieing();
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EmitSignalDying();
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}
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public override void _Ready()
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