watering can fillstate is saving and loading

pull/34/head
kziolkowski 1 month ago
parent c288af296c
commit 0ecae5a4d9

@ -1,4 +1,4 @@
[gd_scene load_steps=485 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=489 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
@ -283,6 +283,7 @@
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="471_83c4i"]
[ext_resource type="AudioStream" uid="uid://fihv17va3r58" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_02_R.wav" id="471_e04c3"]
[ext_resource type="AudioStream" uid="uid://cvvjd2i6x047n" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_03_R.wav" id="472_g32y8"]
[ext_resource type="Script" uid="uid://dj1qjambsa4pg" path="res://scripts/CSharp/Common/Farming/WateringCanSaveHelper.cs" id="472_kduih"]
[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
[ext_resource type="AudioStream" uid="uid://dymoalptxmge" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_04_R.wav" id="473_8hbu5"]
[ext_resource type="AudioStream" uid="uid://4555a4w30tda" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_05_R.wav" id="474_t1d6r"]
@ -294,8 +295,11 @@
[ext_resource type="Texture2D" uid="uid://dqubvx1a08kn4" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png" id="478_5myrm"]
[ext_resource type="Texture2D" uid="uid://dystt4hyqad74" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png" id="480_wnay3"]
[ext_resource type="Resource" uid="uid://cmqapbvv0hev2" path="res://resources/low code/farming/event_watering.tres" id="481_t1d6r"]
[ext_resource type="Script" uid="uid://d27xoo1reo5gu" path="res://scripts/CSharp/Low Code/Variables/SaveableVariableNode.cs" id="482_0ptfk"]
[ext_resource type="Texture2D" uid="uid://bopxv06co1osl" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png" id="482_wfdif"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="483_kduih"]
[ext_resource type="Texture2D" uid="uid://coyggdfwgkeru" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png" id="484_32thn"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="484_upuan"]
[ext_resource type="Texture2D" uid="uid://du6x1h42smp6m" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png" id="486_kobao"]
[ext_resource type="Texture2D" uid="uid://bras5gn8ov27l" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png" id="488_ygjj5"]
[ext_resource type="Texture2D" uid="uid://rjmsht4g8dvp" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png" id="490_6603x"]
@ -2119,38 +2123,57 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_slider")]
position = Vector2(0, -929)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
[node name="PickedUpInteractableListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("469_t1d6r")])
[node name="WateringCan" type="Node2D" parent="CharacterBody2D"]
[node name="WateringCanFillState" type="Node" parent="CharacterBody2D/WateringCan" groups=["Saveable"]]
script = ExtResource("482_0ptfk")
Payload = 0
metadata/SaveID = "2d2f153b-8a09-45a9-b114-79259c833f9f"
[node name="WateringEventListener" type="Node" parent="CharacterBody2D/WateringCan"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_slider")]
position = Vector2(0, -939)
scale = Vector2(2, 2)
script = ExtResource("467_j4m0f")
_slider = NodePath("HSlider")
[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCanUI"]
[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCan/WateringCanUI"]
visible = false
modulate = Color(0.3515, 0.780425, 0.95, 1)
custom_minimum_size = Vector2(150, 50)
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -43.0
offset_right = 57.0
offset_bottom = 64.0
offset_left = -115.0
offset_top = -33.999996
offset_right = 35.0
offset_bottom = 30.000004
grow_horizontal = 2
scale = Vector2(1.4200003, 2.5611823)
size_flags_horizontal = 3
size_flags_vertical = 2
max_value = 1.0
step = 0.0
editable = false
scrollable = false
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
[node name="PickedUpInteractableListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("469_t1d6r")])
[node name="WateringCanSaveHelper" type="Node" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_wateringCanFillStateNode")]
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
@ -2174,18 +2197,23 @@ script = ExtResource("471_2f15g")
[node name="Timer" type="Timer" parent="SFX/FootstepsAudio"]
wait_time = 0.5
[node name="WateringEventListener" type="Node" parent="."]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
script = ExtResource("483_kduih")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("484_upuan")
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
[connection signal="LookDirection" from="CharacterBody2D/visuals" to="CharacterBody2D/DetectionCross" method="SetDirection"]
[connection signal="EventRaised" from="CharacterBody2D/PlantCreatedEventListener" to="CharacterBody2D/visuals" method="PlayFarmingAnimation"]
[connection signal="EventRaised" from="CharacterBody2D/PickedUpInteractableListener" to="CharacterBody2D/visuals" method="PlayPickUpAnimation"]
[connection signal="OnLoadingComplete" from="CharacterBody2D/WateringCan/WateringCanFillState" to="CharacterBody2D/WateringCan/WateringCanSaveHelper" method="OnLoad"]
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/WateringCan/WateringCanUI" method="Water"]
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/FootstepsAudio/Timer" method="stop"]
[connection signal="timeout" from="SFX/FootstepsAudio/Timer" to="SFX/FootstepsAudio" method="PlayOneShot"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/WateringCanUI" method="Water"]

@ -1,7 +1,5 @@
using System;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;

@ -0,0 +1,33 @@
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class WateringCanSaveHelper : Node
{
[Export] private SaveableVariableNode _wateringCanFillStateNode;
public override void _EnterTree()
{
WateringCanState.OnFill += SetFillState;
WateringCanState.OnWater += SetFillState;
}
public override void _ExitTree()
{
WateringCanState.OnFill -= SetFillState;
WateringCanState.OnWater -= SetFillState;
}
public void SetFillState()
{
_wateringCanFillStateNode.Payload = WateringCanState.GetFillState();
}
private void OnLoad()
{
WateringCanState.SetFillState(_wateringCanFillStateNode.Payload.AsInt32());
}
}

@ -29,6 +29,7 @@ public static class WateringCanState
public delegate void WateringCanDelegate(bool state);
public static event WateringCanDelegate WateringCanActiveStateChanged;
public static event Action? OnWater;
public static event Action? OnFill;
@ -38,6 +39,7 @@ public static class WateringCanState
public static void Fill()
{
_fillstate = MAX_FILLSTATE;
OnFill?.Invoke();
}
/// <summary>
@ -69,6 +71,15 @@ public static class WateringCanState
return _fillstate;
}
/// <summary>
/// Public setter. Used for saving and loading.
/// </summary>
/// <param name="fillstate"></param>
public static void SetFillState(int fillstate)
{
_fillstate = fillstate;
}
/// <summary>
/// Sets the Active state of the watering can, i.e. if it is currently in hand and if the ui should be active.
/// </summary>

@ -1,4 +1,3 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Savegame;
using Godot;
using Godot.Collections;
@ -9,6 +8,9 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
{
[Export] private bool _debug;
[Signal]
public delegate void OnLoadingCompleteEventHandler();
public override void _EnterTree()
{
LoadFromSaveData();
@ -60,5 +62,7 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
GD.Print($"SaveableVariable {Name} loaded payload: {Payload}.");
}
}
EmitSignal(SignalName.OnLoadingComplete);
}
}
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