Fixed output error ERROR: Script class can only be set together with base class name
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@@ -1,5 +1,6 @@
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using Godot;
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using Godot;
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using System;
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namespace Babushka.scripts.CSharp.Common.Animation;
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public partial class AnimationStarter : Node2D
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public partial class AnimationStarter : Node2D
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{
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{
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@@ -21,4 +22,4 @@ public partial class AnimationStarter : Node2D
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_played = true;
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_played = true;
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}
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}
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}
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}
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@@ -28,6 +28,7 @@ public partial class InteractionArea2D : Node2D
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public override void _Ready()
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public override void _Ready()
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{
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{
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if (_useSprite && _useOutline)
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if (_useSprite && _useOutline)
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{
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{
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try
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try
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@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Farming;
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[GlobalClass]
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[GlobalClass]
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public partial class FieldService2D : Node2D
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public partial class FieldService2D : Node2D
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{
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{
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[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields = new Dictionary<Vector2I, FieldBehaviour2D>();
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[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields;
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[Export] private Area2D _allowedArea;
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[Export] private Area2D _allowedArea;
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@@ -5,7 +5,6 @@ using Babushka.scripts.CSharp.Common.Quest;
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public partial class QuestMessagePopup : Control
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public partial class QuestMessagePopup : Control
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{
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{
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private Label Text => GetNode<Label>("Text");
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private Label Text => GetNode<Label>("Text");
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private QuestResource? _currentlyShown;
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private QuestResource? _currentlyShown;
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@@ -11,6 +11,7 @@ public partial class SpriteSwitcher2D : Node2D
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[Export] private Sprite2D _inactiveSprite;
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[Export] private Sprite2D _inactiveSprite;
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[Export] private bool _active = false;
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[Export] private bool _active = false;
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public override void _Ready()
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public override void _Ready()
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{
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{
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SetSprites();
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SetSprites();
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