Fixed output error ERROR: Script class can only be set together with base class name

pull/14/head
kziolkowski 5 months ago
parent 0f246825fc
commit 18711776bb

@ -1,5 +1,6 @@
using Godot;
using System;
namespace Babushka.scripts.CSharp.Common.Animation;
public partial class AnimationStarter : Node2D
{
@ -21,4 +22,4 @@ public partial class AnimationStarter : Node2D
_played = true;
}
}
}

@ -28,6 +28,7 @@ public partial class InteractionArea2D : Node2D
public override void _Ready()
{
if (_useSprite && _useOutline)
{
try

@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Farming;
[GlobalClass]
public partial class FieldService2D : Node2D
{
[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields = new Dictionary<Vector2I, FieldBehaviour2D>();
[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields;
[Export] private Area2D _allowedArea;

@ -5,7 +5,6 @@ using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestMessagePopup : Control
{
private Label Text => GetNode<Label>("Text");
private QuestResource? _currentlyShown;

@ -11,6 +11,7 @@ public partial class SpriteSwitcher2D : Node2D
[Export] private Sprite2D _inactiveSprite;
[Export] private bool _active = false;
public override void _Ready()
{
SetSprites();

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