Fixed output error ERROR: Script class can only be set together with base class name

This commit is contained in:
2025-07-31 21:44:17 +02:00
parent 0f246825fc
commit 18711776bb
5 changed files with 6 additions and 4 deletions
@@ -1,5 +1,6 @@
using Godot;
using System;
namespace Babushka.scripts.CSharp.Common.Animation;
public partial class AnimationStarter : Node2D
{
@@ -28,6 +28,7 @@ public partial class InteractionArea2D : Node2D
public override void _Ready()
{
if (_useSprite && _useOutline)
{
try
@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Farming;
[GlobalClass]
public partial class FieldService2D : Node2D
{
[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields = new Dictionary<Vector2I, FieldBehaviour2D>();
[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields;
[Export] private Area2D _allowedArea;
@@ -5,7 +5,6 @@ using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestMessagePopup : Control
{
private Label Text => GetNode<Label>("Text");
private QuestResource? _currentlyShown;
@@ -11,6 +11,7 @@ public partial class SpriteSwitcher2D : Node2D
[Export] private Sprite2D _inactiveSprite;
[Export] private bool _active = false;
public override void _Ready()
{
SetSprites();