🔥 removed print statements used for debugging

feature/farming_bugfixes_and_magic_word
kziolkowski 2 months ago
parent f1b980cdb6
commit 1c5b585b3d

@ -141,7 +141,6 @@ public partial class FarmingControls2D : Node2D
// only instantiate a field if there isn't one already. // only instantiate a field if there isn't one already.
if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null) if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null)
{ {
GD.Print($"FarmingControls: Creating a field at {fieldPosition}");
Node fieldInstance = _fieldPrefab.Instantiate(); Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node2D field2d) if (fieldInstance is Node2D field2d)
{ {
@ -155,10 +154,6 @@ public partial class FarmingControls2D : Node2D
FieldService.Instance.AddChild(fieldInstance); FieldService.Instance.AddChild(fieldInstance);
} }
} }
else
{
GD.Print($"FarmingControls: Could not create a field at {fieldPosition}.");
}
} }
private int AdjustValue(float value) private int AdjustValue(float value)

@ -21,7 +21,6 @@ public partial class FieldService : Node
//Create //Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field) public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{ {
GD.Print($"Fieldservice: Trying to add a new entry. SceneName: {sceneName} Position: {position}.");
if (outerDict != null ) if (outerDict != null )
{ {
FieldsInScene fieldsInScene; FieldsInScene fieldsInScene;
@ -37,12 +36,9 @@ public partial class FieldService : Node
{ {
fieldsInScene.fields.Add(position, field); fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated); EmitSignal(SignalName.FieldCreated);
GD.Print("Fieldservice: successfully added field to dictionary.");
return true; return true;
} }
} }
GD.Print("Fieldservice: Either no outerdict found or there is already a field here!");
return false; return false;
} }
@ -51,15 +47,11 @@ public partial class FieldService : Node
{ {
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field)) if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{ {
GD.Print($"Fieldservice: Successfully retrieved fieldsPerScene Dictionary. " +
$"OuterDict Count: {outerDict.Count} InnerDict Count {outerDict[key].fields.Count}");
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance)) if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{ {
GD.Print($"Fieldservice: Successfully retrieved fieldInstance at position: {fieldPosition}.");
return fieldInstance; return fieldInstance;
} }
} }
GD.Print("Fieldservice TryGet: No field found.");
return null; return null;
} }
@ -67,7 +59,6 @@ public partial class FieldService : Node
//Update //Update
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state) public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{ {
GD.Print($"FieldService: Updating entry at {fieldPosition}");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field)) if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{ {
if (field.fields.ContainsKey(fieldPosition)) if (field.fields.ContainsKey(fieldPosition))
@ -79,15 +70,12 @@ public partial class FieldService : Node
TryAddEntry(key, fieldPosition, state); TryAddEntry(key, fieldPosition, state);
} }
} }
} }
//Delete //Delete
public void RemoveEntry(string key, Vector2I fieldPosition) public void RemoveEntry(string key, Vector2I fieldPosition)
{ {
GD.Print($"FieldService: Removing entry at {fieldPosition}.");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field)) if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{ {
if (field.fields.ContainsKey(fieldPosition)) if (field.fields.ContainsKey(fieldPosition))

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