🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.

feature/farming_bugfixes_and_magic_word
kziolkowski 2 months ago
parent 1c5b585b3d
commit 1d7f656ec4

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Babushka"
run/main_scene="uid://bopv10dqm1knc"
run/main_scene="uid://c6wnoif01ltld"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
run/max_fps=120
boot_splash/fullsize=false
@ -147,6 +147,7 @@ directories/tres_directory={
"default_vn_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_VN_Default/default_vn_style.tres",
"event_PickedUpInteractable": "res://resources/low code/interactables/event_PickedUpInteractable.tres",
"event_colorButtonClicked": "res://resources/low code/test/event_colorButtonClicked.tres",
"event_fieldCreated": "res://resources/low code/farming/event_fieldCreated.tres",
"event_newPlantCreated": "res://resources/low code/farming/event_newPlantCreated.tres",
"event_textLabelClicked": "res://resources/low code/test/event_textLabelClicked.tres",
"farming_equipment_glossary": "res://dialog/farming_equipment_glossary.tres",

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://cvgs0ojdo1jyu"]
[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Low Code/Events/EventResource.cs" id="1_x3jnq"]
[resource]
script = ExtResource("1_x3jnq")
metadata/_custom_type_script = "uid://ci3t5mvnopntg"

@ -13,6 +13,7 @@ public partial class FarmingControls2D : Node2D
[Export] private Camera2D _camera;
[Export] private CpuParticles2D _wateringParticles;
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
[Export] private Vector2I _fieldOffsetVector = new Vector2I(735, 651);
private int _toolId = -1;
private bool _wateringCanFilled = false;
@ -20,6 +21,8 @@ public partial class FarmingControls2D : Node2D
[Signal] public delegate void WateringFieldEventHandler();
[Signal] public delegate void FieldCreatedEventHandler();
#region Tools
/// <summary>
@ -52,13 +55,22 @@ public partial class FarmingControls2D : Node2D
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click")
&& _toolId == WateringCanState.WATERING_CAN_ID
&& WateringCanState.GetFillState() > 0)
if (@event.IsActionPressed("click"))
{
GD.Print("Trying to use the watering can.");
Vector2I adjustedPosition = GetAdjustedMousePosition();
WaterTheField(adjustedPosition);
if (_toolId == WateringCanState.WATERING_CAN_ID
&& WateringCanState.GetFillState() > 0)
{
GD.Print("Trying to use the watering can.");
Vector2I adjustedPosition = GetAdjustedMousePosition();
WaterTheField(adjustedPosition);
}
if (_toolId == 0)
{
GD.Print("Trying to create a field.");
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
}
}
@ -66,7 +78,7 @@ public partial class FarmingControls2D : Node2D
{
Vector2 mousePosition = _camera.GetGlobalMousePosition();
Vector2I mousePositionInteger = (Vector2I) mousePosition;
Vector2I adjustedPosition = AdjustValue(mousePositionInteger, new Vector2I(735, 651));
Vector2I adjustedPosition = AdjustValue(mousePositionInteger, _fieldOffsetVector);
return adjustedPosition;
}
@ -78,6 +90,9 @@ public partial class FarmingControls2D : Node2D
/// <param name="shapeIndex"></param>
public void InputEventPressedOn(Node node, InputEvent inputEvent, int shapeIndex)
{
// Bug is here: Whenever I use the collider to limit the farming area, Godot crashes after 10 fields.
/*
GD.Print($"Input event registered on {node.Name} as {inputEvent.GetType().Name}.");
if (!inputEvent.IsPressed())
{
return;
@ -103,6 +118,7 @@ public partial class FarmingControls2D : Node2D
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
*/
}
#region WATERING
@ -152,18 +168,11 @@ public partial class FarmingControls2D : Node2D
// reposition and reparent the instance
field2d.Position = new Vector2(fieldPosition.X, fieldPosition.Y);;
FieldService.Instance.AddChild(fieldInstance);
EmitSignal(SignalName.FieldCreated);
}
}
}
private int AdjustValue(float value)
{
float adjustedValue = value / 500;
adjustedValue = Mathf.RoundToInt(adjustedValue);
adjustedValue *= 500;
return (int)adjustedValue;
}
private Vector2I AdjustValue(Vector2I input, Vector2I step)
{
return input.Snapped(step);

@ -5,37 +5,39 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node
{
private Dictionary<string, FieldsInScene>? outerDict;
[Signal] public delegate void FieldCreatedEventHandler();
private Dictionary<string, FieldsInScene>? _outerDict = null!;
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
outerDict = new Dictionary<string, FieldsInScene>();
_outerDict = new Dictionary<string, FieldsInScene>();
}
public override void _ExitTree()
{
Instance = null;
_outerDict = null;
}
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
if (outerDict != null )
if (_outerDict != null )
{
FieldsInScene fieldsInScene;
bool outerDictEntryExists = outerDict.TryGetValue(sceneName, out fieldsInScene);
FieldsInScene innerDict;
bool outerDictEntryExists = _outerDict.TryGetValue(sceneName, out innerDict);
if (!outerDictEntryExists)
{
fieldsInScene = new FieldsInScene();
outerDict.Add(sceneName, fieldsInScene);
innerDict = new FieldsInScene();
_outerDict.Add(sceneName, innerDict);
}
if (!fieldsInScene.fields.ContainsKey(position))
if (!innerDict.fields.ContainsKey(position))
{
fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated);
innerDict.fields.Add(position, field);
return true;
}
}
@ -45,13 +47,15 @@ public partial class FieldService : Node
// Read
public FieldBehaviour2D? TryGet(string key, Vector2I fieldPosition)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{
GD.Print("Getting field...");
return fieldInstance;
}
}
GD.Print($"No field found for key: {key} and position: {fieldPosition} ");
return null;
}
@ -59,7 +63,7 @@ public partial class FieldService : Node
//Update
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{
@ -76,7 +80,7 @@ public partial class FieldService : Node
public void RemoveEntry(string key, Vector2I fieldPosition)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{

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